SRD5:Lion: Difference between revisions
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|type=Beast <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | |type=Beast <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | ||
|swarm= <!--If swarm, size of individual creature in swarm--> | |swarm= <!--If swarm, size of individual creature in swarm--> | ||
|subtype= <!--Elf, Goblinoid, etc.--> | |subtype=Great Cat <!--Elf, Goblinoid, etc.--> | ||
|align=Unaligned <!--Lawful Good, Chaotic Evil--> | |align=Unaligned <!--Lawful Good, Chaotic Evil--> | ||
|ac=12 <!--armor class--> | |ac=12 <!--armor class--> | ||
Revision as of 21:35, 19 December 2019
| Lion | ||||||||||||
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| Large Beast (Great Cats), Unaligned | ||||||||||||
| Armor Class: 12 (natural armor) | ||||||||||||
| Hit Points: 26 (4d10+4) | ||||||||||||
| Speed: 50 ft. | ||||||||||||
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| Skills: Perception +3, Stealth +6 | ||||||||||||
| Senses: passive perception 13 | ||||||||||||
| Languages: — | ||||||||||||
| Challenge: 1 (200 xp)Proficiency Bonus (PB): +2 | ||||||||||||
| Keen Smell. The lion has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The lion has advantage on an Attack Roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated. Pounce. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action. Running Leap. With a 10-foot running start, the lion can long jump 25 feet. ActionsBite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) piercing damage. Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage. |
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