SRD5:Lion: Difference between revisions

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m subtype
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|type=Beast <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|type=Beast <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|swarm= <!--If swarm, size of individual creature in swarm-->
|swarm= <!--If swarm, size of individual creature in swarm-->
|subtype= <!--Elf, Goblinoid, etc.-->
|subtype=Great Cat <!--Elf, Goblinoid, etc.-->
|align=Unaligned <!--Lawful Good, Chaotic Evil-->
|align=Unaligned <!--Lawful Good, Chaotic Evil-->
|ac=12 <!--armor class-->
|ac=12 <!--armor class-->

Revision as of 21:35, 19 December 2019

D&D 5e SRD5 OGL CC-BY ʰ 

Lion
Large Beast  (Great Cats), Unaligned
Armor Class: 12 (natural armor)
Hit Points: 26 (4d10+4)
Speed: 50 ft.
Str Dex Con Int Wis Cha
17 (+3) 15 (+2) 13 (+1) 3 (-4) 12 (+1) 8 (-1)
Skills: Perception +3, Stealth +6
Senses: passive perception 13
Languages:
Challenge: 1 (200 xp)Proficiency Bonus (PB): +2
Keen Smell. The lion has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The lion has advantage on an Attack Roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.

Pounce. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.

Running Leap. With a 10-foot running start, the lion can long jump 25 feet.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage.

Sources


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