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Revision as of 12:19, 21 December 2019

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See Noble (disambiguation)

a.k.a Courtier

Noble
Medium Humanoid  (Any Race), Any Alignment
Armor Class: 15 (Breastplate)
Hit Points: 9 (2d8)
Speed: 30 ft.
Str Dex Con Int Wis Cha
11 (+0) 12 (+1) 11 (+0) 12 (+1) 14 (+2) 16 (+3)
Skills: Deception +5, Insight +4, Persuasion +6
Senses: passive perception 10
Languages: Any two languages
Challenge: 1/8 (25 xp)Proficiency Bonus (PB): +2

Actions

Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8+1) piercing damage.

Reactions

Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.


Nobles wield great authority and influence as members of the upper class, possessing wealth and connections that can make them as powerful as monarchs and generals A noble often travels in the company of guards, as well as servants who are commoners.

The noble's statistics can also be used to represent courtiers who aren't of noble birth.

Sources


Back to Main PageDnD5x5e (2014)Monster