SRD5:Giant Vulture: Difference between revisions
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Revision as of 15:59, 29 December 2019
| Giant Vulture | ||||||||||||
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| Large Beast (Vultures), Neutral Evil | ||||||||||||
| Armor Class: 10 | ||||||||||||
| Hit Points: 22 (3d10+6) | ||||||||||||
| Speed: 10 ft., fly 60 ft. | ||||||||||||
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| Skills: Perception +3 | ||||||||||||
| Senses: passive perception 13 | ||||||||||||
| Languages: understands Common but can't speak | ||||||||||||
| Challenge: 1 (200 xp)Proficiency Bonus (PB): +2 | ||||||||||||
| Keen Sight and Smell. The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.
Pack Tactics. The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and they ally isn't incapacitated. ActionsMultiattack. The vulture makes two attacks: one with its beak and one with its talons. Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4+2) piercing damage. Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) slashing damage. |
A giant vulture has advanced intelligence and a malevolent bent. Unlike its smaller kin, it will attack a wounded creature to hasten its end. Giant vultures have been known to haunt a thirsty, starving creature for days to enjoy its suffering.
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