5e:Zombie Template: Difference between revisions

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|author_name=Rlyehable
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|date_created=2019-12-30
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An {{srd5lc|Aberration}}, {{srd5lc|Beast}}, {{srd5lc|Humanoid}}, {{srd5lc|Giant}}, or {{srd5lc|Monstrosity}} can become a zombie. It keeps its statistics, except as follows:  
An {{srd5lc|Aberration}}, {{srd5lc|Beast}}, {{srd5lc|Humanoid}}, {{srd5lc|Giant}}, or {{srd5lc|Monstrosity}} can become a zombie. It keeps its statistics, except as follows:  


Type becomes {{srd5lc|Undead}}, Tags are zombie.
Type becomes {{srd5lc|Undead}}, Tags are zombie.<br />
Alignment is usually {{SRD5|Neutral Evil}}, unless you have a justification for it to be other.
Alignment is usually {{SRD5|Neutral Evil}}, unless you have a justification for it to be other.


{{5eStr}} +0 to +3 (max. 20 unless base creature is above 20)
{{5eStr}} +0 to +3 (max. 20 unless base creature is above 20)<br />
{{5eDex}} 6 (adjust AC)
{{5eDex}} 6 (adjust AC)<br />
{{5eCon}} +0 to +6 (max. 20 unless base creature is above 20)
{{5eCon}} +0 to +6 (max. 20 unless base creature is above 20)<br />
{{5eInt}} 3
{{5eInt}} 3<br />
{{5eWis}} 6
{{5eWis}} 6<br />
{{5eCha}} 5
{{5eCha}} 5<br />


Senses: {{SRD5|Darkvision}} 60 ft.  
Senses: {{SRD5|Darkvision}} 60 ft.<br />
Damage Immunity: {{SRD5|Poison}}
Damage Immunity: {{SRD5|Poison}}<br />
Condition Immunity: {{SRD5|Poisoned}}
Condition Immunity: {{SRD5|Poisoned}}<br />
Language: understands the languages of base creature but can't speak
Language: understands the languages of base creature but can't speak


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==Sources==
==Sources==
* [[SRD-OGL v5.1]]
* [[User: Rlyehable]]


{{SRD5 Footer|Monster}}
{{SRD5 Footer|Monster}}
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[[Category:Monster]]
[[Category:Monster]]
[[Category:5e Monsters]]
[[Category:5e Monsters]]
[[Category:5e Zombies]]
[[Category:5e Creature Templates]]
[[Category:5e Creature Templates]]
[[Type::Template| ]]
[[Type::Template| ]]
{{Navboxes}}
{{Navboxes}}

Revision as of 20:42, 30 December 2019

Rlyehable  +

User Creation
Source: Rlyehable
Date Created: 2019-12-30
Status: finished


An aberration, beast, humanoid, giant, or monstrosity can become a zombie. It keeps its statistics, except as follows:

Type becomes undead, Tags are zombie.
Alignment is usually Neutral Evil, unless you have a justification for it to be other.

Str +0 to +3 (max. 20 unless base creature is above 20)
Dex 6 (adjust AC)
Con +0 to +6 (max. 20 unless base creature is above 20)
Int 3
Wis 6
Cha 5

Senses: Darkvision 60 ft.
Damage Immunity: Poison
Condition Immunity: Poisoned
Language: understands the languages of base creature but can't speak

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Example

For an example of the use of this template, see the Troll Zombie. Start with the Troll and apply the above instructions. The result is the Troll Zombie.

Sources


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