5e:Grig: Difference between revisions

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|action2=Tiny Shortbow
|action2=Tiny Shortbow
|alimit2=
|alimit2=
|adesc2=''Ranged Weapon Attack:'' +6 to hit, {{srd5lc|Range}} 20/80 ft., one creature. ''Hit:'' 6 (1d4+4) {{srd5lc|Piercing}} damage, and the target must succeed on a {{SRD5|DC}} {{SRD5|Constitution}} {{srd5lc|Saving Throw}} or become {{srd5lc|Poisoned}} for 1 {{srd5lc|Minute}}. If the saving throw result is 5 or lower, the poisoned target falls {{srd5lc|Unconscious}} for the same duration, or until it takes damage or another creature takes an {{srd5lc|Action}} to shake it awake.
|adesc2=''Ranged Weapon Attack:'' +6 to hit, {{srd5lc|Range}} 20/80 ft., one creature. ''Hit:'' 6 (1d4+4) {{srd5lc|Piercing}} damage.


|action3=Innate Spellcasting
|action3=Innate Spellcasting

Revision as of 17:58, 1 January 2023

< Fey

D&D 5e Conversion Varied  ʰ 
See sections for licenses

Grig [1]
Tiny Fey  (Sprites), Neutral Good
Armor Class: 15 (leather armor)
Hit Points: 3 (1d4+1)
Speed: 20 ft., climb 20 ft., fly 20 ft.
Str Dex Con Int Wis Cha
5 (-3) 18 (+4) 13 (+1) 10 (+0) 13 (+1) 1 (-5)
Skills: Perception +3, Performance +4, Stealth +6
Senses: passive perception 13
Languages: Sylvan, one other language of choice (often Common or Elvish
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2

Features

Leap. A grig may replace its movement with a leap. Using a leap it may move up to 40 feet in a straight line in any direction ignoring difficult terrain. 

Actions

Tiny Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 1 (1d4-3) piercing damage.

Tiny Shortbow. Ranged Weapon Attack: +6 to hit, range 20/80 ft., one creature. Hit: 6 (1d4+4) piercing damage.

Innate Spellcasting. The grig can cast the following spells without material components using Charisma as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):

At Will: druidcraft
1/Day each: disguise self, entangle, irresistible dance, pyrotechnics

Bonus Actions

Invisibility. The grig magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the grig wears or carries is invisible with it.

A grig appears to be a cat-sized grasshopper with a humanoid torso, arms, and head.

Grigs can leap great distances. They have light blue skin, forest-green hair, and brown hairy legs, and usually wear tunics or brightly colored vests with buttons made from tiny gems. A grig stands 1-1/2 feet tall and weighs about 1 pound. [2]

Sources and Notes

  1. conversion of 3.5e SRD creature "Grig" by user:Rlyehable. Licensed: OGL
  2. Wizards RPG Team. SRD v3.5 (3.5e) (2003). Wizards of the Coast. "MonstersS" p.17. Licensed: OGL.

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Monster data +

Grig (Sort Text: Grig 5e, Size: Tiny, Type: Fey, Subtypes: Sprite, Alignment: Neutral Good, HP: 3, CR: 1/2, Features: Leap Tiny Shortsword Tiny Shortbow Innate Spellcasting Invisibility, Has Lair: No, NPC: No, Canon: No, Pointer: No, UA: No, User: No, Sources: Varied)

Varied Contrigubtions +

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