5e:Adult Yellow Dragon: Difference between revisions
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'''[[Yellow Dragon | '''[[5e:Yellow Dragon|Yellow Dragons]]''' are a rare {{SRD5|Chromatic Dragon}} species. | ||
{{5e Monster | {{5e Monster | ||
|name=Adult Yellow Dragon <!--Creature Name--> | |name=Adult Yellow Dragon <!--Creature Name--> | ||
|sorttext=Dragon Yellow Ancient | |sorttext=Dragon Yellow Ancient | ||
|size=Huge <!--Medium, Large, etc.--> | |size=Huge <!--Medium, Large, etc.--> | ||
|type=Dragon <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | |type=Dragon <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |
Revision as of 13:16, 12 January 2020
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Yellow Dragons are a rare Chromatic Dragon species.
Adult Yellow Dragon | ||||||||||||
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Huge Dragon (Chromatic Dragons), Chaotic Neutral | ||||||||||||
Armor Class: 24 (natural armor) | ||||||||||||
Hit Points: 195 (17d12+85) | ||||||||||||
Speed: 40 ft., fly 120 ft. | ||||||||||||
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Saving Throws: Dex +11, Con +10, Wis +10, Cha +9 | ||||||||||||
Skills: Perception +10, Stealth +11 | ||||||||||||
Damage Immunity: radiant | ||||||||||||
Senses: blindsight 120 ft., darkvision 120 ft., passive perception 20 | ||||||||||||
Languages: Common, Draconic | ||||||||||||
Challenge: 13 (10,000 xp)Proficiency Bonus (PB): +5 | ||||||||||||
Dexterous. The dragon treats any melee attack as a finesse weapon attack.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead. ActionsMultiattack. the dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. Bite. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 17 (2d10+6) piercing damage plus 4 (1d8) radiant damage. Claw. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 13 (2d6+6) slashing damage. Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8+6) bludgeoning damage. Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours. Radiant Breath (Recharge 5-6). The dragon exhales radiant beam in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) radiant damage on a failed save, or half as much damage on a successful one. Creatures that failed the save are also blinded for 1 minute. Legendary ActionsThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn. Detect. The dragon makes a Wisdom (Perception) check. Tail Attack. The dragon makes a tail attack. Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6+6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. |
Yellow dragons are fully described in the article 5e:Yellow Dragon.
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