DnD:3x/Barkskin: Difference between revisions

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(Created page with "{{edition|Barkskin}} {{OGL Top}} {{3.5e Spell | name=Barkskin | school=Transmutation | lvl=Druid 2, Ranger 2, Plant 2 | comp=V, S, DF | casttime=1 standard action | range=Touch | tsea=t | subj=Living creature touched | dur=10 min./level | save=None | sr=Yes (harmless) }} ''Barkskin ''toughens a creature’s skin. The effect grants a +2 enhancement bonus to the creature’s existing natural armor bonus....")
 
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{{edition|Barkskin}}
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{{OGL Top}}
<div class="bctop">{{backto|[[DnD:3x/SRD|SRD3]]}}</div>
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{{3.5e Spell
{{3.5e Spell
| name=Barkskin
| name=Barkskin
| school=Transmutation
| school=Transmutation
| lvl=Druid 2,  Ranger 2,  [[SRD:Plant Domain|Plant]] 2
| lvl=Druid 2,  Ranger 2,  {{SRD3|Plant Domain|Plant}} 2
| comp=V, S, DF
| comp=V, S, DF
| casttime=1 [[SRD:Standard Actions|standard action]]
| casttime=1 {{srd3lc|Standard Actions|standard action}}
| range=Touch
| range=Touch
| tsea=t  
| tsea=t  
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''Barkskin ''toughens a creature’s skin. The effect grants a +2 enhancement bonus to the creature’s existing natural [[SRD:Armor Bonus|armor bonus]]. This enhancement bonus increases by 1 for every three caster levels above 3rd, to a maximum of +5 at [[SRD:Caster Level|caster level]] 12th.
''Barkskin ''toughens a creature’s skin. The effect grants a +2 enhancement bonus to the creature’s existing natural {{srd3lc|Armor Bonus}}. This enhancement bonus increases by 1 for every three caster levels above 3rd, to a maximum of +5 at {{srd3lc|Caster Level}} 12th.


The enhancement bonus provided by ''barkskin ''stacks with the target’s natural [[SRD:Armor Bonus|armor bonus]], but not with other enhancement bonuses to [[SRD:Natural Armor|natural armor]]. A creature without [[SRD:Natural Armor|natural armor]] has an effective [[SRD:Natural Armor Bonus|natural armor bonus]] of +0.
The enhancement bonus provided by ''barkskin ''stacks with the target’s natural {{srd3lc|Armor Bonus}}, but not with other enhancement bonuses to {{srd3lc|Natural Armor}}. A creature without {{srd3lc|Natural Armor}} has an effective {{srd3lc|Natural Armor Bonus}} of +0.


{{SRD Spell Footer}}
{{SRD Spell Footer}}

Latest revision as of 11:01, 19 December 2023

Barkskin exists in other D&D editions see:

Barkskin (disambiguation).

D&D 3x SRD OGL  
This material is published under the OGL
Barkskin
Transmutation
Level: Druid 2, Ranger 2, Plant 2
Components: V, S, DF
Casting time: 1 standard action
Range: Touch
Target: Living creature touched
Duration: 10 min./level
Saving Throw: None
Spell Resistance: Yes (harmless)

{{#if: ||1 standard action{{#if: Yes (harmless)|


Barkskin toughens a creature’s skin. The effect grants a +2 enhancement bonus to the creature’s existing natural armor bonus. This enhancement bonus increases by 1 for every three caster levels above 3rd, to a maximum of +5 at caster level 12th.

The enhancement bonus provided by barkskin stacks with the target’s natural armor bonus, but not with other enhancement bonuses to natural armor. A creature without natural armor has an effective natural armor bonus of +0.

Template:SRD Spell Footer