5e:Sphinx/Lair Actions: Difference between revisions
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|monster=Sphinx | |monster=Sphinx | ||
|type=Monstrosity | |type=Monstrosity | ||
|refs=<ref name="mm5. | |refs=<ref name="mm5.280la">{{Pub|Monster Manual (5e)}} p.280 (summarized)</ref> | ||
|lairdesc=A sphinx lairs in an ancient temple, sepulcher, or vault. | |lairdesc=A sphinx lairs in an ancient temple, sepulcher, or vault. | ||
|variantactionstext= | |variantactionstext= |
Latest revision as of 12:04, 9 February 2024
Sphinx's Lair
[1] A sphinx lairs in an ancient temple, sepulcher, or vault.
Lair Actions
[1] When fighting inside its lair, an sphinx can use lair actions. On initiative count 20 (losing initiative ties), the monstrosity takes a lair action to cause one of the following effects; the monstrosity can’t use the same effect two rounds in a row:
- Alter Time (seconds)
- Age or Rejuvenate Creature
- Lair Time Shift
- Plane Shift
Sources and Notes
- Monster Manual (5e) p.280 (summarized) ↑