Template:5e24 Core Class Traits: Difference between revisions

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!Skill Proficiencies
!Skill Proficiencies
|Choose any {{{skillnum|}}} {{5e24lc|Skill}}s
|Choose any {{{skillnum|}}} {{{skills}}}
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!Weapon Proficiencies
!Weapon Proficiencies
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|Hit_Die={{{hitdie|}}}
|Hit_Die={{{hitdie|}}}
|Save_Prof={{{saves|}}}
|Save_Prof={{{saves|}}}
|Skill_Prof={{5e24lc|Skill}}
|Skill_Prof={{{skills}}}
|Skill_Num={{{skillnum|}}}
|Skill_Num={{{skillnum|}}}
|Weapon_Prof={{{weaponprof|}}}
|Weapon_Prof={{{weaponprof|}}}

Revision as of 06:01, 20 September 2024

This template defines the table "5e24_Class_Traits". This table has not been created yet.

Use

Displays Core Class Traits

Syntax

{{5e24 Core Class Traits
|class=
|sorttext=
|refs=
|primeAbility=
|hitdie=
|saves=
|skills=
|skillnum=
|weaponprof=
|tooltype=
|toolnum=
|armorprof=
|startequipment=
}}

Add'l entries

|featurelist= <!--list of features-->
|nodb= <!--blank, true to skip data store-->
|prereqs= <!--blank, list of prerequisites-->
|sidekick= <!--blank or true-->

Example

{{5e24 Core Class Traits
|class=Foo
|sorttext=
|refs=<ref name="fgtn">{{Cite Pub|Foo's Guide to Nothing|pages=55}} Licensed: [[CC-SA]]</ref>
|primeAbility={{5e24|Constitution}} or {{5e24|Wisdom}}
|hitdie=8
|saves={{5e24|Constitution}} and {{5e24|Wisdom}}
|skills={{5e24|Acrobatics}}, {{5e24|Deception}}, {{5e24|Intimidation}}, {{5e24|Perception}}, {{5e24|Sleight of Hand}}, {{5e24|Stealth}}
|skillnum=3
|weaponprof={{5e24|Simple Weapon}}s and {{5e24|Martial Weapon}}s with the {{5e24lc|Two-Handed}} property
|tooltype={{5e24|Artisan's Tool}}s, {{5e24|Disguise Kit}}, {{5e24|Navigator's Tool}}s
|toolnum=2
|armorprof={{5e24|Light Armor}}, {{5e24|Medium Armor}}
|startequipment=''Choose A or B:'' (A) {{5e24|Leather Armor}}, {{5e24|Staff}}, 10 {{5e24|Dart}}s, 1 {{5e24|Tool}}, {{5e24|Explorer's Pack}}, and 15 {{5e24|gp}}; or (B) 90 GP
}}

Produces

Core Foo Traits

Core Foo Traits  [1] 
Primary Ability Constitution or Wisdom
Hit Point Die D8 per Foo level
Saving Throw Proficiencies Constitution and Wisdom
Skill Proficiencies Choose any 3 Acrobatics, Deception, Intimidation, Perception, Sleight of Hand, Stealth
Weapon Proficiencies Simple Weapons and Martial Weapons with the Two-Handed property
Tool Proficiencies Choose 2 Artisan's Tools, Disguise Kit, Navigator's Tools
Armor Training Light Armor, Medium Armor
Starting Equipment Choose A or B: (A) Leather Armor, Staff, 10 Darts, 1 Tool, Explorer's Pack, and 15 gp; or (B) 90 GP
  1. Foo's Guide to Nothing p. 55. Licensed: CC-SA