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Invoking magic through music, dance, and verse, Bards are expert at inspiring others, soothing hurts, disheartening foes, and creating illusions. Bards believe the multiverse was spoken into existence and that remnants of its Words of Creation still resound and glimmer on every plane of existence. Bardic magic attempts to harness those words, which transcend any language.
'''Unofficial Description:''' Bards utilize performace (spoken word, song, musical instruments, and/or dance) to perform magic. They are also trained in a vast array of skills.
 
Anything can inspire a new song or tale, so Bards are fascinated by almost everything. They become masters of many things, including performing music, working magic, and making jests.
 
A Bard’s life is spent traveling, gathering lore, telling stories, and living on the gratitude of audiences, much like any other entertainer. But Bards’ depth of knowledge and mastery of magic sets them apart.


==Becoming a Bard==
==Becoming a Bard==

Latest revision as of 10:00, 26 September 2024

Bard exists in other D&D editions see:

Bard (disambiguation).

5e Pointer  + 
see Sources below
2024FR, PHB5e24
A pointer is a short summary that points to published material.

This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed CC-BY-SA.

Caution should be taken in editing this page.

Bard is a class in 5th edition (2024).


Core Bard Traits

Core Bard Traits  [1][2] 
Primary Ability Charisma
Hit Point Die D8 per Bard level
Saving Throw Proficiencies Dexterity and Charisma
Skill Proficiencies Choose any 3 Skills
Weapon Proficiencies Simple Weapons
Tool Proficiencies Choose 3 Musical Instruments
Armor Training Light
Starting Equipment Choose A or B: (A) Leather Armor, 2 Daggers, Musical Instrument of your choice, Entertainer's Pack, and 19 GP; or (B) 90 GP


Unofficial Description: Bards utilize performace (spoken word, song, musical instruments, and/or dance) to perform magic. They are also trained in a vast array of skills.

Becoming a Bard

As a Level 1 Character

  • Gain all the traits in the Core Bard Traits table.
  • Gain the Bard’s level 1 features, which are listed in the Bard Features table.

As a Multiclass Bard

  • Gain the following traits from the Core Bard Traits table: Hit Point Die, proficiency in one skill of your choice, proficiency with one Musical Instrument of your choice, and training with Light Armor.
  • Gain the Bard’s level 1 features, which are listed in the Bard Features table. See the Multiclassing rules to determine available Spell Slots.

Bard Features

As a Bard, you gain the following class features when you reach the specified Bard levels. These features are listed in the Bard Features table.

Bard Features[1][2]
Level Proficiency
Bonus
Features Bardic Die Cantrips Prepared Spells Spell Slots per Spell Level
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 Bardic Inspiration, Spellcasting d6 2 4 2
2nd +2 Expertise, Jack of All Trade d6 2 5 3
3rd +2 Bard Subclass d6 2 6 4 2
4th +2 Ability Score Improvement d6 3 7 4 3
5th +3 Font of Inspiration d8 3 9 4 3 2
6th +3 Subclass Feature d8 3 10 4 3 3
7th +3 Subclass Feature d8 3 11 4 3 3 1
8th +3 Ability Score Improvement d8 3 12 4 3 3 2
9th +4 Expertise d8 3 14 4 3 3 3 1
10th +4 Magical Secrets d10 4 15 4 3 3 3 2
11th +4 d10 4 16 4 3 3 3 2 1
12th +4 Ability Score Improvement d10 4 16 4 3 3 3 2 1
13th +5 d10 4 17 4 3 3 3 2 1 1
14th +5 Subclass Feature d10 4 17 4 3 3 3 2 1 1
15th +5 d12 4 18 4 3 3 3 2 1 1 1
16th +5 Ability Score Improvement d12 4 18 4 3 3 3 2 1 1 1
17th +6 d12 4 19 4 3 3 3 2 1 1 1 1
18th +6 Superior Inspiration d12 4 20 4 3 3 3 3 1 1 1 1
19th +6 Epic Boon d12 4 21 4 3 3 3 3 2 1 1 1
20th +6 Words of Creation d12 4 22 4 3 3 3 3 2 2 1 1

Bardic Inspiration

1st, 5th, 10th, and 15th level [1][2] 
Unofficial Summary: You can use a Bonus Action to give another Creature a Bardic Inspiration die (see Bard Features table), which lasts an hour. If that creature fails a D20 Test it can expend the die, rolling it and adding the result to the test and possibly succeeding. The Bardit Inspiration die type increases at 5th, 10th and 15th levels.

Spellcasting

1st level [1][2] 
Also see: Bard Spells


Unofficial Description: You can cast spells from the Bard Spell list (see Bard Features table for Cantrips, number of spells known, and Spell Slots). Charisma is the bard's Spellcasting Ability. Bards can use a Musical Instrument as a Spellcasting Focus.

Expertise

2nd, 9th levels [1][2] 
Unofficial Description: You gain Expertise in two Skills, and two more at 9th level.

Jack of All Trades

2nd level [1][2] 
Unofficial Description: You add Half your Proficiency Bonus to any Skill Check with which you do not have Proficiency.

Bard Subclass

3rd level [1][2] 
Unofficial Description: You choose a Bard Subclass, and gain its benefits.

List of Bard Subclasses

1 official and unofficial subclasses.

Subclass Features Flags License Source
College of Lore Bonus Proficiencies, Cutting Words, Magical Discoveries, Peerless Skill Canon, Pointer Fair Use Varied

Ability Score Improvement

4th, 8th, 12th, 16th level [1][2] 
Unofficial Summary: Gain a Feat that you qualify for. Ability Score Improvement is one such feat.

Font of Inspiration

5th level [1][2] 
Unofficial Summary: You regain expended uses of Bardic Inspiration at the end of a Template:5e24 Rest. You can also convert a spell slot to a use of Bardic Inspiration.

Countercharm

7th level [1][2] 
Unofficial Summary: If a creature near you that fail a saving throw against being Charmed or Frightened, you can use a Reaction to allow that creature to reroll it with Advantage.

Magical Secrets

10th level [1][2] 
Unofficial Summary: When you learn a new spell, you may choose one from the Bard, Cleric, Druid, and Wizard spell lists, which now counts as a Bard spell for you.

Superior Inspiration

18th level [1][2] 
Unofficial Summary: If you roll Initiative you have a minimum of two unexpended uses of Bardic Inspiriation.

Epic Boon

19th level [1][2] 
Unofficial Summary: You gain an Epic Boon feat (or another qualifying feat).

Words of Creation

20th level [1][2] 
Unofficial Summary: You always have the Power Word Heal and Power Word Kill spells prepared. Also, these spells can target two creatures near each other.

Sources and Notes

  1. Wizards RPG Team. 2024 D&D Free Rules (5e 2024) (2024-09-03). Wizards of the Coast, D&D Beyond. Licensed: © Wizards of the Coast (used under 'fair use' clause). 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13
  2. Wizards RPG Team. Player's Handbook (5e24) (5e 2024) (2024-09-17). Wizards of the Coast. ISBN 9780786969821. p. 58-67. Licensed: © Wizards of the Coast (used under 'fair use' clause). 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13

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