5e24:Bard: Difference between revisions

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|class=Bard
|class=Bard
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|refs=<ref name="24fr">{{Cite Pub|2024 D&D Free Rules}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref><ref name="phb5e24">{{Cite Pub|Player's Handbook (5e24)|pages=58-67}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref>
|refs=<ref name="srd52.31">{{Cite Pub|SRD 5.2|pages=31}} Licensed: [[CC-BY]].</ref><ref name="24fr">{{Cite Pub|2024 D&D Free Rules}} Licensed: &copy; Wizards of the Coast.</ref><ref name="phb5e24">{{Cite Pub|Player's Handbook (5e24)|pages=58-67}} Licensed: &copy; Wizards of the Coast.</ref>
|primeAbility={{5e24|Charisma}}
|primeAbility={{5e24|Charisma}}
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|featurelist=Bardic Inspiration, Spellcasting, Expertise, Jack of All Trades, Bard Subclass, Ability Score Improvement, Font of Inspiration, Countercharm, Magical Secrets, Superior Inspiration, Epic Boon, Words of Creation
|featurelist=Bardic Inspiration, Spellcasting, Expertise, Jack of All Trades, Bard Subclass, Ability Score Improvement, Font of Inspiration, Countercharm, Magical Secrets, Superior Inspiration, Epic Boon, Words of Creation
}}
}}
'''Unofficial Description:''' Bards utilize performace (spoken word, song, musical instruments, and/or dance) to perform magic. They are also trained in a vast array of skills.


==Becoming a Bard==
==Becoming a Bard==
<span style="display:inlineblock; float:right;">&nbsp;<ref name="srd52.31" /><ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
===As a Level 1 Character===
===As a Level 1 Character===
* Gain all the traits in the {{iplink|Core Bard Traits}} table.
* Gain all the traits in the {{iplink|Core Bard Traits}} table.
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As a Bard, you gain the following class features when you reach the specified Bard levels. These features are listed in the Bard Features table.
As a Bard, you gain the following class features when you reach the specified Bard levels. These features are listed in the Bard Features table.
{{5e24 Class Features
{{5e24 Class Features
|refs=<ref name="24fr" /><ref name="phb5e24" />
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===Bardic Inspiration===
===Bardic Inspiration===
''1st, 5th, 10th, and 15th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
''1st, 5th, 10th, and 15th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="srd52.31" /><ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
'''Unofficial Summary:''' You can use a {{5e24|Bonus Action}} to give another {{5e24lc|Creature}} a Bardic Inspiration die (see {{iplink|Bard Features}} table), which lasts an hour. If that creature fails a {{5e24|D20 Test}} it can expend the die, rolling it and adding the result to the test and possibly succeeding. The Bardit Inspiration die type increases at 5th, 10th and 15th levels.
You can supernaturally inspire others through words, music, or dance. This inspiration is represented by your Bardic Inspiration die, which is a d6.
 
'''Using Bardic Inspiration.''' As a {{5e24|Bonus Action}}, you can inspire another {{5e24lc|Creature}} within 60 feet of yourself who can see or hear you. That creature gains one of your Bardic Inspiration dice. A creature can have only one Bardic Inspiration die at a time.
 
Once within the next hour when the creature fails a {{5e24|D20 Test}}, the creature can roll the Bardic Inspiration die and add the number rolled to the d20, potentially turning the failure into a success. A Bardic Inspiration die is expended when it’s rolled.
 
'''Number of Uses.''' You can confer a Bardic Inspiration die a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.
 
'''At Higher Levels.''' Your Bardic Inspiration die changes when you reach certain Bard levels, as shown in the Bardic Die column of the Bard Features table. The die becomes a d8 at level 5, a d10 at level 10, and a d12 at level 15.


===Spellcasting===
===Spellcasting===
''1st level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span>{{alsosee-sect|5e24:Bard/Spell|Bard Spells}}<br />
''1st level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="srd52.31" /><ref name="24fr" /><ref name="phb5e24" />&nbsp;</span>{{alsosee-sect|5e24:Bard/Spell|Bard Spells}}<br />
'''Unofficial Description:''' You can cast spells from the {{5e24|Bard/Spell|Bard Spell list}} (see {{iplink|Bard Features}} table for {{5e24lc|Cantrip}}s, number of spells known, and {{5e24|Spell Slot}}s). {{5e24|Charisma}} is the bard's {{5e24lc|Spellcasting Ability}}. Bards can use a {{5e24|Musical Instrument}} as a {{5e24lc|Spellcasting Focus}}.
You have learned to cast spells through your bardic arts. See <!--chapter 7 for -->the rules on {{5e24lc|Spellcasting}}. The information below details how you use those rules with Bard spells, which appear in the {{5e24|Bard/Spell|Bard spell list}}<!-- later in the class’s description-->.
 
'''{{anchor|Cantrips}}.''' You know two {{5e24lc|Cantrip}}s of your choice from the Bard spell list. {{5e24spell|Dancing Lights}} and {{5e24spell|Vicious Mockery}} are recommended.
 
Whenever you gain a Bard level, you can replace one of your cantrips with another cantrip of your choice from the Bard spell list.
 
When you reach Bard levels 4 and 10, you learn another cantrip of your choice from the Bard spell list, as shown in the Cantrips column of the {{iplink|Bard Features}} table.
 
'''{{anchor|Spell Slots}}.''' The Bard Features table shows how many {{5e24lc|Spell Slot}}s you have to cast your level 1+ spells. You regain all expended slots when you finish a {{5e24|Long Rest}}.
 
'''{{anchor|Prepared Spells}} of Level 1+.''' You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose four level 1 spells from the Bard spell list. {{5e24 Spell Line|Charm Person, Color Spray, Dissonant Whispers}}, and {{5espell|Healing Word}} are recommended.
 
The number of spells on your list increases as you gain Bard levels, as shown in the Prepared Spells column of the Bard Features table. Whenever that number increases, choose additional spells from the Bard spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 3 Bard, your list of prepared spells can include six spells of levels 1 and 2 in any combination.
 
If another Bard feature gives you spells that you always have prepared, those spells don’t count against the number of spells you can prepare with this feature, but those spells otherwise count as Bard spells for you.
 
'''Changing Your Prepared Spells.''' Whenever you gain a Bard level, you can replace one spell on your list with another Bard spell for which you have spell slots.
 
'''{{anchor|Spellcasting Ability}}.''' {{5e24|Charisma}} is your {{5e24lc|Spellcasting Ability}} for your Bard spells.
 
'''{{anchor|Spellcasting Focus}}.''' You can use a {{5e24|Musical Instrument}} as a {{5e24|Spellcasting Focus}} for your Bard spells.


===Expertise===
===Expertise===
''2nd, 9th levels''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
''2nd, 9th levels''<span style="display:inlineblock; float:right;">&nbsp;<ref name="srd52.31" /><ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
'''Unofficial Description:''' You gain {{5e24|Expertise}} in two {{5e24lc|Skill}}s, and two more at 9th level.
You gain {{5e24|Expertise}} in two of your {{5e24lc|Skill}} {{5e24lc|Proficiency|proficiencies}} of your choice. {{5e24|Performance}} and {{5e24|Persuasion}} are recommended if you have proficiency in them.
 
At Bard level 9, you gain Expertise in two more of your skill proficiencies of your choice.
<div class="small shaded" style="display:block; float:right; max-width:300px;">
===A Bard’s Repertoire===
Does your Bard beat a drum while chanting the deeds of ancient heroes? Strum a lute while crooning romantic tunes? Perform arias of stirring power? Recite dramatic monologues from classic tragedies? Use the rhythm of a folk dance to coordinate the movement of allies in battle? Compose naughty limericks?


When you play a Bard, consider the style of artistic performance you favor, the moods you might invoke, and the themes that inspire your own creations. Are your poems inspired by moments of natural beauty, or are they brooding reflections on loss? Do you prefer lofty hymns or rowdy tavern songs? Are you drawn to laments for the fallen or celebrations of joy? Do you dance merry jigs or perform elaborate interpretive choreography? Do you focus on one style of performance or strive to master them all?
</div>
===Jack of All Trades===
===Jack of All Trades===
''2nd level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
''2nd level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="srd52.31" /><ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
'''Unofficial Description:''' You add {{5e24lc|Half}} your {{5e24|Proficiency Bonus}} to any {{5e24lc|Skill}} {{5e24lc|Check}} with which you do not have {{5e24lc|Proficiency}}.
You can add {{5e24lc|Half}} your {{5e24|Proficiency Bonus}} (round down) to any {{5e24lc|Ability Check}} you make that uses a skill proficiency you lack and that doesn’t otherwise use your Proficiency Bonus.
 
For example, if you make a Strength (Athletics) check and lack Athletics proficiency, you can add half your Proficiency Bonus to the check.


===Bard Subclass===
===Bard Subclass===
''3rd level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
''3rd level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="srd52.31" /><ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
'''Unofficial Description:''' You choose a Bard Subclass, and gain its benefits.
You gain a Bard subclass of your choice. The College of Lore subclass is detailed after this class’s description. A subclass is a specialization that grants you features at certain Bard levels. For the rest of your career, you gain each of your subclass’s features that are of your Bard level or lower.


====List of Bard Subclasses====
====List of Bard Subclasses====
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===Ability Score Improvement===
===Ability Score Improvement===
''4th, 8th, 12th, 16th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
''4th, 8th, 12th, 16th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
'''Unofficial Summary:''' Gain a {{5e24|Feat}} that you qualify for. {{5e24|Ability Score Improvement}} is one such feat.  
You gain the {{5e24|Ability Score Improvement}} feat <!--(see chapter 5) -->or another feat of your choice for which you qualify. You gain this feature again at Bard levels 8, 12, and 16.


===Font of Inspiration===
===Font of Inspiration===
''5th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
''5th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
'''Unofficial Summary:''' You regain expended uses of {{iplink|Bardic Inspiration}} at the end of a {{5e24 Rest}}. You can also convert a spell slot to a use of Bardic Inspiration.
You now regain all your expended uses of Bardic Inspiration when you finish a {{5e24 Rest}}.
 
In addition, you can expend a spell slot (no action required) to regain one expended use of Bardic Inspiration.


===Countercharm===
===Countercharm===
''7th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
''7th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="srd52.31" /><ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
'''Unofficial Summary:''' If a creature near you that fail a saving throw against being {{5e24|Charmed}} or {{5e24|Frightened}}, you can use a {{5e24|Reaction}} to allow that creature to reroll it with {{5e24|Advantage}}.
You can use musical notes or words of power to disrupt mind-influencing effects. If you or a creature within 30 feet of you fails a saving throw against an effect that applies the {{5e24|Charmed}} or {{5e24|Frightened}} condition, you can take a {{5e24|Reaction}} to cause the save to be rerolled, and the new roll has {{5e24|Advantage}}.


===Magical Secrets===
===Magical Secrets===
''10th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
''10th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="srd52.31" /><ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
'''Unofficial Summary:''' When you learn a new spell, you may choose one from the {{5e24|Bard/Spell|Bard}}, {{5e24|Cleric/Spell|Cleric}}, {{5e24|Druid/Spell|Druid}}, and {{5e24|Wizard/Spell|Wizard spell lists}}, which now counts as a Bard spell for you.
You’ve learned secrets from various magical traditions. Whenever you reach a Bard level (including this level) and the Prepared Spells number in the {{iplink|Bard Features}} table increases, you can choose any of your new prepared spells from the {{5e24|Bard/Spell|Bard}}, {{5e24|Cleric/Spell|Cleric}}, {{5e24|Druid/Spell|Druid}}, and {{5e24|Wizard/Spell|Wizard spell lists}}, and the chosen spells count as Bard spells for you (see a class’s section for its spell list). In addition, whenever you replace a spell prepared for this class, you can replace it with a spell from those lists.


===Superior Inspiration===
===Superior Inspiration===
''18th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
''18th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="srd52.31" /><ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
'''Unofficial Summary:''' If you roll {{5e24|Initiative}} you have a minimum of two unexpended uses of {{iplink|Bardic Inspiriation}}.
When you roll {{5e24|Initiative}}, you regain expended uses of Bardic Inspiration until you have two if you have fewer than that.


===Epic Boon===
===Epic Boon===
''19th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
''19th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="srd52.31" /><ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
'''Unofficial Summary:''' You gain an {{5e24|Epic Boon}} feat (or another qualifying feat).
You gain an {{5e24|Epic Boon}} feat or another {{5e24lc|Feat}} of your choice for which you qualify. {{5e24|Boon of Spell Recall}} is recommended.


===Words of Creation===
===Words of Creation===
''20th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
''20th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="srd52.31" /><ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
'''Unofficial Summary:''' You always have the {{5e24spell|Power Word Heal}} and {{5e24spell|Power Word Kill}} spells prepared. Also, these spells can target two creatures near each other.
You have mastered two of the Words of Creation: the words of life and death. You therefore always have the {{5e24spell|Power Word Heal}} and {{5e24spell|Power Word Kill}} spells prepared. When you cast either spell, you can target a second creature with it if that creature is within 10 feet of the first target.
{{sourceend|SRD 5.2}}
 
==Description==
'''Unofficial Description:''' Bards are entertainers, poets, singers, musicians, and entertainers. They draw arcane power through words, music, and dance.
 


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==Sources and Notes==
==Sources and Notes==
<references />
<references />
{{5e24 Footer|Class|Fair Use}}
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[[Category:5e24 Bards]]
[[Category:5e24 Bards]]
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[[Category:5e24 Classes]]
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[[Category:DnD Classes]]
[[Category:DnD Classes]]
[[Category:DnD Bards]]
[[Category:DnD Bards]]
{{5e24 Footer|Class|CC-BY}}
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Revision as of 05:53, 29 April 2025

Bard exists in other D&D editions see:

Bard (disambiguation).

Bard is a class in 5th edition (2024).


Core Bard Traits

Core Bard Traits  [1][2][3] 
Primary Ability Charisma
Hit Point Die D8 per Bard level
Saving Throw Proficiencies Dexterity and Charisma
Skill Proficiencies Choose any 3 Skills
Weapon Proficiencies Simple Weapons
Tool Proficiencies Choose 3 Musical Instruments
Armor Training Light
Starting Equipment Choose A or B: (A) Leather Armor, 2 Daggers, Musical Instrument of your choice, Entertainer's Pack, and 19 GP; or (B) 90 GP


Becoming a Bard

 [1][2][3] 

As a Level 1 Character

  • Gain all the traits in the Core Bard Traits table.
  • Gain the Bard’s level 1 features, which are listed in the Bard Features table.

As a Multiclass Bard

  • Gain the following traits from the Core Bard Traits table: Hit Point Die, proficiency in one skill of your choice, proficiency with one Musical Instrument of your choice, and training with Light Armor.
  • Gain the Bard’s level 1 features, which are listed in the Bard Features table. See the Multiclassing rules to determine available Spell Slots.

Bard Features

As a Bard, you gain the following class features when you reach the specified Bard levels. These features are listed in the Bard Features table.

Bard Features[1][2][3]
Level Proficiency
Bonus
Features Bardic Die Cantrips Prepared Spells Spell Slots per Spell Level
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 Bardic Inspiration, Spellcasting d6 2 4 2
2nd +2 Expertise, Jack of All Trade d6 2 5 3
3rd +2 Bard Subclass d6 2 6 4 2
4th +2 Ability Score Improvement d6 3 7 4 3
5th +3 Font of Inspiration d8 3 9 4 3 2
6th +3 Subclass Feature d8 3 10 4 3 3
7th +3 Subclass Feature d8 3 11 4 3 3 1
8th +3 Ability Score Improvement d8 3 12 4 3 3 2
9th +4 Expertise d8 3 14 4 3 3 3 1
10th +4 Magical Secrets d10 4 15 4 3 3 3 2
11th +4 d10 4 16 4 3 3 3 2 1
12th +4 Ability Score Improvement d10 4 16 4 3 3 3 2 1
13th +5 d10 4 17 4 3 3 3 2 1 1
14th +5 Subclass Feature d10 4 17 4 3 3 3 2 1 1
15th +5 d12 4 18 4 3 3 3 2 1 1 1
16th +5 Ability Score Improvement d12 4 18 4 3 3 3 2 1 1 1
17th +6 d12 4 19 4 3 3 3 2 1 1 1 1
18th +6 Superior Inspiration d12 4 20 4 3 3 3 3 1 1 1 1
19th +6 Epic Boon d12 4 21 4 3 3 3 3 2 1 1 1
20th +6 Words of Creation d12 4 22 4 3 3 3 3 2 2 1 1

Bardic Inspiration

1st, 5th, 10th, and 15th level [1][2][3] 
You can supernaturally inspire others through words, music, or dance. This inspiration is represented by your Bardic Inspiration die, which is a d6.

Using Bardic Inspiration. As a Bonus Action, you can inspire another creature within 60 feet of yourself who can see or hear you. That creature gains one of your Bardic Inspiration dice. A creature can have only one Bardic Inspiration die at a time.

Once within the next hour when the creature fails a D20 Test, the creature can roll the Bardic Inspiration die and add the number rolled to the d20, potentially turning the failure into a success. A Bardic Inspiration die is expended when it’s rolled.

Number of Uses. You can confer a Bardic Inspiration die a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.

At Higher Levels. Your Bardic Inspiration die changes when you reach certain Bard levels, as shown in the Bardic Die column of the Bard Features table. The die becomes a d8 at level 5, a d10 at level 10, and a d12 at level 15.

Spellcasting

1st level [1][2][3] 
Also see: Bard Spells


You have learned to cast spells through your bardic arts. See the rules on spellcasting. The information below details how you use those rules with Bard spells, which appear in the Bard spell list.

Cantrips. You know two cantrips of your choice from the Bard spell list. Dancing Lights and Vicious Mockery are recommended.

Whenever you gain a Bard level, you can replace one of your cantrips with another cantrip of your choice from the Bard spell list.

When you reach Bard levels 4 and 10, you learn another cantrip of your choice from the Bard spell list, as shown in the Cantrips column of the Bard Features table.

Spell Slots. The Bard Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.

Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose four level 1 spells from the Bard spell list. Charm Person, Color Spray, Dissonant Whispers, and healing word are recommended.

The number of spells on your list increases as you gain Bard levels, as shown in the Prepared Spells column of the Bard Features table. Whenever that number increases, choose additional spells from the Bard spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 3 Bard, your list of prepared spells can include six spells of levels 1 and 2 in any combination.

If another Bard feature gives you spells that you always have prepared, those spells don’t count against the number of spells you can prepare with this feature, but those spells otherwise count as Bard spells for you.

Changing Your Prepared Spells. Whenever you gain a Bard level, you can replace one spell on your list with another Bard spell for which you have spell slots.

Spellcasting Ability. Charisma is your spellcasting ability for your Bard spells.

Spellcasting Focus. You can use a Musical Instrument as a Spellcasting Focus for your Bard spells.

Expertise

2nd, 9th levels [1][2][3] 
You gain Expertise in two of your skill proficiencies of your choice. Performance and Persuasion are recommended if you have proficiency in them.

At Bard level 9, you gain Expertise in two more of your skill proficiencies of your choice.

A Bard’s Repertoire

Does your Bard beat a drum while chanting the deeds of ancient heroes? Strum a lute while crooning romantic tunes? Perform arias of stirring power? Recite dramatic monologues from classic tragedies? Use the rhythm of a folk dance to coordinate the movement of allies in battle? Compose naughty limericks?

When you play a Bard, consider the style of artistic performance you favor, the moods you might invoke, and the themes that inspire your own creations. Are your poems inspired by moments of natural beauty, or are they brooding reflections on loss? Do you prefer lofty hymns or rowdy tavern songs? Are you drawn to laments for the fallen or celebrations of joy? Do you dance merry jigs or perform elaborate interpretive choreography? Do you focus on one style of performance or strive to master them all?

Jack of All Trades

2nd level [1][2][3] 
You can add half your Proficiency Bonus (round down) to any ability check you make that uses a skill proficiency you lack and that doesn’t otherwise use your Proficiency Bonus.

For example, if you make a Strength (Athletics) check and lack Athletics proficiency, you can add half your Proficiency Bonus to the check.

Bard Subclass

3rd level [1][2][3] 
You gain a Bard subclass of your choice. The College of Lore subclass is detailed after this class’s description. A subclass is a specialization that grants you features at certain Bard levels. For the rest of your career, you gain each of your subclass’s features that are of your Bard level or lower.

List of Bard Subclasses

6 official and unofficial subclasses.

Subclass Features Flags License Source
College of Spirits Channeler, Spirits from Beyond, Empowered Channeling, Mystical Connection Noncanon, Pointer, UA Fair Use UA 2025 Horror Subclasses
College of Dance Dazzling Footwork, Inspiring Movement, Tandem Footwork, Leading Evasion Canon, Pointer Fair Use Player's Handbook (5e24)
College of Glamour Beguiling Magic, Mantle of Inspiration, Mantle of Majesty, Unbreakable Majesty Canon, Pointer Fair Use Player's Handbook (5e24)
College of Lore Bonus Proficiencies, Cutting Words, Magical Discoveries, Peerless Skill Canon CC-BY SRD 5.2
College of the Moon Moon's Inspiration, Primal Lore, Blessing of Moonlight, Eventide's Splendor Canon, Pointer Fair Use Forgotten Realms Heroes of Faerun
College of Valor Combat Inspiration, Martial Training, Extra Attack, Battle Magic Canon, Pointer Fair Use Player's Handbook (5e24)

Ability Score Improvement

4th, 8th, 12th, 16th level [2][3] 
You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Bard levels 8, 12, and 16.

Font of Inspiration

5th level [2][3] 
You now regain all your expended uses of Bardic Inspiration when you finish a Short and Long Rest.

In addition, you can expend a spell slot (no action required) to regain one expended use of Bardic Inspiration.

Countercharm

7th level [1][2][3] 
You can use musical notes or words of power to disrupt mind-influencing effects. If you or a creature within 30 feet of you fails a saving throw against an effect that applies the Charmed or Frightened condition, you can take a Reaction to cause the save to be rerolled, and the new roll has Advantage.

Magical Secrets

10th level [1][2][3] 
You’ve learned secrets from various magical traditions. Whenever you reach a Bard level (including this level) and the Prepared Spells number in the Bard Features table increases, you can choose any of your new prepared spells from the Bard, Cleric, Druid, and Wizard spell lists, and the chosen spells count as Bard spells for you (see a class’s section for its spell list). In addition, whenever you replace a spell prepared for this class, you can replace it with a spell from those lists.

Superior Inspiration

18th level [1][2][3] 
When you roll Initiative, you regain expended uses of Bardic Inspiration until you have two if you have fewer than that.

Epic Boon

19th level [1][2][3] 
You gain an Epic Boon feat or another feat of your choice for which you qualify. Boon of Spell Recall is recommended.

Words of Creation

20th level [1][2][3] 
You have mastered two of the Words of Creation: the words of life and death. You therefore always have the Power Word Heal and Power Word Kill spells prepared. When you cast either spell, you can target a second creature with it if that creature is within 10 feet of the first target.

End of the SRD 5.2 material

Description

Unofficial Description: Bards are entertainers, poets, singers, musicians, and entertainers. They draw arcane power through words, music, and dance.


Sources and Notes

  1. Wizards RPG Team. SRD 5.2 (5e 2024) (2025-04-22). Wizards of the Coast. p. 31. Licensed: CC-BY. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12
  2. Wizards RPG Team. 2024 D&D Free Rules (5e 2024) (2024-09-03). Wizards of the Coast, D&D Beyond. Licensed: © Wizards of the Coast. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14
  3. Wizards RPG Team. Player's Handbook (5e24) (5e 2024) (2024-09-17). Wizards of the Coast. ISBN 9780786969821. p. 58-67. Licensed: © Wizards of the Coast. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14

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Attribution:SRD 5.2 CC-BY 
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].