5e24:Fiend Patron: Difference between revisions
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|refs=<ref name="24fr">{{Cite Pub|2024 D&D Free Rules}} | |refs=<ref name="srd52.76">{{Cite Pub|SRD 5.2|pages=76}} Licensed: [[CC-BY]].</ref><ref name="24fr">{{Cite Pub|2024 D&D Free Rules}}</ref> <ref name="phb5e24">{{Cite Pub|Player's Handbook (5e24)|pages=161-162}}</ref> | ||
|summary=These warlocks make a pact with a powerful {{5e24|Fiend}}. | |summary=These warlocks make a pact with a powerful {{5e24|Fiend}}. | ||
|trait1name=Dark One's Blessing | |trait1name=Dark One's Blessing | ||
|trait1lvl=3rd | |trait1lvl=3rd | ||
|trait1desc= | |trait1desc=When you reduce an enemy to 0 {{5e24|Hit Point}}s, you gain {{5e24|Temporary Hit Point}}s equal to your {{5e24|Charisma}} {{5e24|Agility Modifier|modifier}} plus your {{5e24|Warlock}} level (minimum of 1 Temporary Hit Point). You also gain this benefit if someone else reduces an enemy within 10 feet of you to 0 Hit Points. | ||
|trait2name=Fiend Spells | |trait2name=Fiend Spells | ||
|trait2lvl=3rd | |trait2lvl=3rd | ||
|trait2desc= | |trait2desc=The magic of your patron ensures you always have certain {{5e24lc|Spell}}s ready; when you reach a Warlock level specified in the {{iplink|Fiend Spells}} table, you thereafter always have the listed spells prepared. | ||
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{{5e24 Subclass Spells Table | {{5e24 Subclass Spells Table | ||
|name=Fiend | |name=Fiend | ||
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|spells9=Geas, Insect Plague | |spells9=Geas, Insect Plague | ||
}} | }} | ||
|trait3name=Dark One's Own Luck | |trait3name=Dark One's Own Luck | ||
|trait3lvl=6th | |trait3lvl=6th | ||
|trait3desc= | |trait3desc=You can call on your fiendish patron to alter fate in your favor. When you make an {{5e24lc|Ability Check}} or a {{5e24lc|Saving Throw}}, you can use this feature to add 1d10 to your roll. You can do so after seeing the roll but before any of the roll’s effects occur. | ||
You can use this feature a number of times equal to your Charisma modifier (minimum of once), but you can use it no more than once per roll. You regain all expended uses when you finish a {{5e24|Long Rest}}. | |||
|trait4name=Fiendish Resilience | |trait4name=Fiendish Resilience | ||
|trait4lvl=10th | |trait4lvl=10th | ||
|trait4desc= | |trait4desc=Choose one damage type, other than {{5e24|Force}}, whenever you finish a {{5e24 Rest}}<!--Short or Long Rest-->. You have {{5e24|Resistance}} to that {{5e24lc|Damage Type}} until you choose a different one with this feature. | ||
|trait5name=Hurl Through Hell | |trait5name=Hurl Through Hell | ||
|trait5lvl=14th | |trait5lvl=14th | ||
|trait5desc= | |trait5desc=Once per {{5e24lc|Turn}} when you hit a {{5e24lc|Creature}} with an {{5e24lc|Attack Roll}}, you can try to instantly transport the target through the {{5e24|Lower Plane}}s. The target must succeed on a Charisma {{5e24lc|Saving Throw}} against your {{5e24lc|Spell Save}} {{5e24|DC}}, or the target disappears and hurtles through a nightmare landscape. The target takes 8d10 {{5e24|Psychic}} damage if it isn’t a {{5e24|Fiend}}, and it has the {{5e24|Incapacitated}} condition until the end of your next {{5e24lc|Turn}}, when it returns to the space it previously {{5e24|Occupied Space|occupied}} or the nearest {{5e24lc|Unoccupied Space}}. | ||
Once you use this feature, you can’t use it again until you finish a Long Rest unless you expend a {{5e24|Pact Magic}} {{5e24lc|Spell Slot}} (no {{5e24lc|Action}} required) to restore your use of it. | |||
|desc=''Make a Deal with the Lower Planes'' | |desc=''Make a Deal with the Lower Planes'' | ||
Your pact draws on the {{5e24|Lower Plane}}s, the realms of perdition. You might forge a bargain with a demon lord such as {{5e24|Demogorgon}} or {{5e24|Orcus}}; an {{5e24lc|Archdevil}} such as {{5e24|Asmodeus}}; or a {{5e24lc|Pit Fiend}}, {{5e24lc|Balor}}, {{5e24lc|Yugoloth}}, or {{5e24lc|Night Hag}} that is especially mighty. That patron’s aims are evil—the corruption or destruction of all things, ultimately including you — and your path is defined by the extent to which you strive against those aims. | |||
{{5x Subclass Feature Table | {{5x Subclass Feature Table | ||
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==Sources and Notes== | ==Sources and Notes== | ||
<references /> | <references /> | ||
{{5e24 Footer|Warlock| | {{5e24 Footer|Warlock|CC-BY}} | ||
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Revision as of 16:58, 29 April 2025
Fiend Patron [1][2] [3]
Warlock subclass
Make a Deal with the Lower Planes
Your pact draws on the Lower Planes, the realms of perdition. You might forge a bargain with a demon lord such as Demogorgon or Orcus; an archdevil such as Asmodeus; or a pit fiend, balor, yugoloth, or night hag that is especially mighty. That patron’s aims are evil—the corruption or destruction of all things, ultimately including you — and your path is defined by the extent to which you strive against those aims.
Fiend Patron Features
| Warlock Level | Features |
|---|---|
| 3rd | Dark One's Blessing, Fiend Spells |
| 6th | Dark One's Own Luck |
| 10th | Fiendish Resilience |
| 14th | Hurl Through Hell |
Dark One's Blessing
3rd level Fiend Patron feature.
When you reduce an enemy to 0 Hit Points, you gain Temporary Hit Points equal to your Charisma modifier plus your Warlock level (minimum of 1 Temporary Hit Point). You also gain this benefit if someone else reduces an enemy within 10 feet of you to 0 Hit Points.
Fiend Spells
3rd level Fiend Patron feature.
The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Fiend Spells table, you thereafter always have the listed spells prepared.
Fiend Spells
| Warlock Level | Spells |
|---|---|
| 3rd | Burning Hands, Command, Scorching Ray, Suggestion |
| 5th | Fireball, Stinking Cloud |
| 7th | Fire Shield, Wall of Fire |
| 9th | Geas, Insect Plague |
Dark One's Own Luck
6th level Fiend Patron feature.
You can call on your fiendish patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add 1d10 to your roll. You can do so after seeing the roll but before any of the roll’s effects occur.
You can use this feature a number of times equal to your Charisma modifier (minimum of once), but you can use it no more than once per roll. You regain all expended uses when you finish a Long Rest.
Fiendish Resilience
10th level Fiend Patron feature.
Choose one damage type, other than Force, whenever you finish a Short and Long Rest. You have Resistance to that damage type until you choose a different one with this feature.
Hurl Through Hell
14th level Fiend Patron feature.
Once per turn when you hit a creature with an attack roll, you can try to instantly transport the target through the Lower Planes. The target must succeed on a Charisma saving throw against your spell save DC, or the target disappears and hurtles through a nightmare landscape. The target takes 8d10 Psychic damage if it isn’t a Fiend, and it has the Incapacitated condition until the end of your next turn, when it returns to the space it previously occupied or the nearest unoccupied space.
Once you use this feature, you can’t use it again until you finish a Long Rest unless you expend a Pact Magic spell slot (no action required) to restore your use of it.
Sources and Notes
- Wizards RPG Team. SRD 5.2 (5e 2024) (2025-04-22). Wizards of the Coast. p. 76. Licensed: CC-BY. ↑
- Wizards RPG Team. 2024 D&D Free Rules (5e 2024) (2024-09-03). Wizards of the Coast, D&D Beyond. ↑
- Wizards RPG Team. Player's Handbook (5e24) (5e 2024) (2024-09-17). Wizards of the Coast. ISBN 9780786969821. p. 161-162. ↑
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Attribution:SRD 5.2 CC-BY
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].
