SRD5:Locate Creature: Difference between revisions

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* [[SRD-OGL v5.1]] - 5th ed. [[SRD5|SRD]]
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[[Category:SRD5 Spells]]
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Revision as of 18:40, 26 February 2020

D&D 5.0e SRD5 OGL CC-BY ʰ 

Locate Creature is a spell in 5th edition.

5e Spell Locate Creature
4th-level divination
Casting Time: 1 action
Range:  Self
Components: V, S, M (a bit of fur from a bloodhound)
Duration: Concentration, up to 1 hour
Scales: No
Casters: Bard, Cleric, Druid, Paladin, Ranger, Wizard

Describe or name a creature that is familiar to you. You sense the direction to the creature’s location, as long as that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement. The spell can locate a specific creature known to you, or the nearest creature of a specific kind (such as a human or a unicorn), so long as you have seen such a creature up close — within 30 feet — at least once. If the creature you described or named is in a different form, such as being under the effects of a polymorph spell, this spell doesn’t locate the creature. This spell can’t locate a creature if running water at least 10 feet wide blocks a direct path between you and the creature.

Sources


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  CC-BY
This is article is covered by the Creative Commons Attributed 4.0 license, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains CC-BY material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Spell data +

Spell Level School Casting Range VSM VC CC Casters Canon Sources
Locate Creature 4 Divination Action Self V S M Bard Cleric Druid Paladin Ranger Wizard Yes SRD-OGL v5.1
SRD-OGL v5.1 Contrigubtions +

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