SRD5:Magic Weapon Spell: Difference between revisions

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Revision as of 19:07, 26 February 2020

D&D 5.0e SRD5 OGL CC-BY ʰ 

Magic Weapon Spell is a spell in 5th edition.

5e Spell Magic Weapon
2nd-level transmutation
Casting Time: 1 bonus action
Range:  Touch
Components: V, S
Duration: Concentration, up to 1 hour
Scales: Yes
Casters: Artificer, Paladin, Wizard

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.

Sources


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This is article is covered by the Creative Commons Attributed 4.0 license, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains CC-BY material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Spell data +

Spell Level School Casting Range VSM VC CC Casters Canon Sources
Magic Weapon 2 Transmutation Bonus Action Touch V S Artificer Paladin Ranger Sorcerer Wizard Yes SRD-OGL v5.1
SRD-OGL v5.1 Contrigubtions +

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