SRD5:Hold Person: Difference between revisions

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Revision as of 12:16, 27 February 2020

D&D 5.0e SRD5 OGL CC-BY ʰ 

Hold Person is a spell in 5th edition.

5e Spell Hold Person
2nd-level enchantment
Casting Time: 1 action
Range:  60 feet
Components: V, S, M (a small, straight piece of iron)
Duration: Concentration, up to 1 minute
Scales: Yes
Casters: Arcane Trickster, Bard, Cleric, Druid, Sorcerer, Warlock, Wizard

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

At Higher Levels. When you cast this spell using a spell slot of 3th level or higher, you can target one additional humanoid for each slot level above 2th. The humanoids must be within 30 feet of each other when you target them.

Sources


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  CC-BY
This is article is covered by the Creative Commons Attributed 4.0 license, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains CC-BY material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Spell data +

Spell Level School Casting Range VSM VC CC Casters Canon Sources
Hold Person 2 Enchantment Action 60 feet V S M Arcane Trickster Bard Cleric Druid Sorcerer Warlock Wizard Yes SRD-OGL v5.1
SRD-OGL v5.1 Contrigubtions +

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