SRD5:Sleet Storm: Difference between revisions
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Revision as of 19:21, 27 February 2020
Sleet Storm is a spell in 5th edition.
5e Spell
Sleet Storm
3rd-level conjuration
Casting Time: 1 action
Range: 150 feet
Components: V, S, M (a pinch of dust and a few drops of water)
Duration: Concentration, up to 1 minute
Scales: No
Casters: Druid, Sorcerer, Wizard
Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.
The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell’s area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls prone.
If a creature is concentrating in the spell’s area, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.
Sources
- SRD-OGL v5.1 - 5th ed. SRD
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Spell data +
| Spell | Level | School | Casting | Range | VSM | VC | CC | Casters | Canon | Sources |
|---|---|---|---|---|---|---|---|---|---|---|
| Sleet Storm | 3 | Conjuration | Action | 150 feet | V • S • M | Druid • Sorcerer • Wizard | Yes | SRD-OGL v5.1 |
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