SRD5:Sunbeam: Difference between revisions

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Revision as of 19:40, 27 February 2020

D&D 5.0e SRD5 OGL CC-BY ʰ 

Sunbeam is a spell in 5th edition.

5e Spell Sunbeam
6th-level evocation
Casting Time: 1 action
Range:  Self (60-foot line)
Components: V, S, M (a magnifying glass)
Duration: Concentration, up to 1 minute
Scales: No
Casters: Druid, Sorcerer, Wizard

A beam of brilliant light flashes out from your hand in a 5-­foot-­wide, 60-­foot-­long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn’t blinded by this spell. Undead and oozes have disadvantage on this saving throw.

You can create a new line of radiance as your action on any turn until the spell ends.

For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-­foot radius and dim light for an additional 30 feet. This light is sunlight.

Sources


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Spell data +

Spell Level School Casting Range VSM VC CC Casters Canon Sources
Sunbeam 6 Evocation Action Self (60-foot line) V S M Cleric Druid Sorcerer Wizard Yes SRD-OGL v5.1
SRD-OGL v5.1 Contrigubtions +

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