SRD5:Wall of Thorns: Difference between revisions

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Revision as of 20:05, 27 February 2020

D&D 5.0e SRD5 OGL CC-BY ʰ 

Wall of Thorns is a spell in 5th edition.

5e Spell Wall of Thorns
6th-level conjuration
Casting Time: 1 action
Range:  120 feet
Components: V, S, M (a handful of thorns)
Duration: Concentration, up to 10 minutes
Scales: Yes
Casters: Druid

You create a wall of tough, pliable, tangled brush bristling with needle-­sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-­foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.

When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 7d8 piercing damage, or half as much damage on a successful save.

A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a Dexterity saving throw. It takes 7d8 slashing damage on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, both types of damage increase by 1d8 for each slot level above 6th.

Sources


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Spell data +

Spell Level School Casting Range VSM VC CC Casters Canon Sources
Wall of Thorns 6 Conjuration Action 120 feet V S M Druid Yes SRD-OGL v5.1
SRD-OGL v5.1 Contrigubtions +

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