SRD5:Water Walk: Difference between revisions
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Revision as of 20:08, 27 February 2020
Water Walk is a spell in 5th edition.
5e Spell
Water Walk
3rd-level transmutation (ritual)
Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a piece of cork)
Duration: 1 hour
Scales: No
Casters: Artificer, Cleric, Druid, Ranger, Sorcerer
This spell grants the ability to move across any liquid surface — such as water, acid, mud, snow, quicksand, or lava — as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.
If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.
Sources
- SRD-OGL v5.1 - 5th ed. SRD
Back to Main Page → DnD → 5x → 5e → SRD5 → Spells → Water Walk
- Open Game Content
Spell data +
| Spell | Level | School | Casting | Range | VSM | VC | CC | Casters | Canon | Sources |
|---|---|---|---|---|---|---|---|---|---|---|
| Water Walk | 3 | Transmutation | Action | 30 feet | V • S • M | Artificer • Cleric • Druid • Ranger • Sorcerer | Yes | SRD-OGL v5.1 |
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