SRD5:Zone of Truth: Difference between revisions

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Revision as of 20:17, 27 February 2020

D&D 5.0e SRD5 OGL CC-BY ʰ 

Zone of Truth is a spell in 5th edition.

5e Spell Zone of Truth
2nd-level enchantment
Casting Time: 1 action
Range:  60 feet
Components: V, S
Duration: 10 minutes
Scales: No
Casters: Bard, Cleric, Paladin

You create a magical zone that guards against deception in a 15 foot radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell’s area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can’t speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.

An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.

Sources


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Spell data +

Spell Level School Casting Range VSM VC CC Casters Canon Sources
Zone of Truth 2 Enchantment Action 60 feet V S Bard Cleric Paladin Yes SRD-OGL v5.1
SRD-OGL v5.1 Contrigubtions +

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