5e:Ancient Yellow Dragon: Difference between revisions

From Rlyehwiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 93: Line 93:
<div class="source">
<div class="source">
{{5e Footer|Monster}}
{{5e Footer|Monster}}
{{5e Monster Data}}
</div><!--source-->
</div><!--source-->
</div><!--grid-container-std-->
</div><!--grid-container-std-->

Revision as of 11:08, 3 March 2020

Rlyehable  +

User Creation
Source: Rlyehable
Date Created: 2016.12.28
Status: Semi-finished


Yellow Dragon
Original File Name: Hokusai_Dragon.jpg
By: Katsushika Hokusai (葛飾北斎) [Public domain], via Wikimedia Commons
Image not part of the SRD

Yellow Dragons are a rare Chromatic Dragon species.

Ancient Yellow Dragon
Gargantuan Dragon  (Chromatic Dragons), Chaotic Neutral
Armor Class: 27 (natural armor)
Hit Points: 367 (21d20+147)
Speed: 40 ft., fly 120 ft.
Str Dex Con Int Wis Cha
20 (+5) 25 (+7) 20 (+5) 18 (+4) 22 (+6) 18 (+4)
Saving Throws: Dex +13, Con +11, Wis +12, Cha +11
Skills: Perception +11, Stealth +13
Damage Immunity: radiant
Senses: blindsight 120 ft., darkvision 120 ft., passive perception 21
Languages: Common, Draconic
Challenge: 22 (41,000 xp)Proficiency Bonus (PB): +7
Dexterous. The dragon treats any melee attack as a finesse weapon attack.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. the dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 18 (2d10+7) piercing damage plus 9 (2d8) radiant damage.

Claw. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 14 (2d6+7) slashing damage.

Tail. Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 16 (2d8+7) bludgeoning damage.

Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

Radiant Breath (Recharge 5-6). The dragon exhales a radiant beam in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8) radiant damage on a failed save, or half as much damage on a successful one. Creatures that failed the save are also blinded for 1 minute.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6+7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Ancient Yellow Dragon's Lair

Adult and older yellow dragons lair in high mountains, deserts, or arctic planes. It usually avoids caves and other indoor locations, preferring to bask in the sun. Younger dragons will burrow into the ground while it sleeps, but reemerge when awake.

Yellow dragons do not collect treasure, but will collect trophies from especially powerful or cunning foes. These will often be arranged into complex patterns which's meaning and beauty are likely to be misunderstood by other creatures.

While remote, a yellow dragon's lair will often have plinths that were gifted to the dragon and gifts strewn about the boundary by supplicants to the dragon.

Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:

  • Crystals erupts from an unoccupied point on the ground the dragon can see within 120 feet of it, creating a 20-foot-high, 5-foot-radius pillar of crystal that emits an unearthly bright light in a 20-foot-radius. Each creature in the effected area must make a DC 15 Constitution saving throw, taking 21 (6d6) radiant damage and be blinded on a failed save, or half as much damage on a successful one.
  • A tremor shakes the lair in a 60-foot radius around the dragon. Each creature other than the dragon on the ground in that area must succeed on a DC 15 Dexterity saving throw or be knocked prone. In this area tiny crystals emerge from the ground making the area difficult terrain for creatures smaller than huge.
  • A ultra-bright light streaks down from the heavens in a 20-foot-radius column centered on a point the dragon can see within 120 feet of it. Any creature, except the dragon, who have darkvision must make a DC 18 Constitution saving throw. Those that fail are blinded until initiative round 20 of the next turn and unable to use their darkvision for 24 hours.

Regional Effects

The region containing an ancient yellow dragon’s lair is warped by the creature’s magic, which creates one or more of the following effects:

  • Small earthquakes are common within 6 miles of the dragon’s lair producing crystal outcroppings.
  • Days are unusually clear and bright within 10 mile of the lair. It is never dark in this area, being at worst dim light.
  • Creatures within 1 mile of the dragon's lair that are exposed to sunlight have a 5% chance (check once per day) of suffering sunstroke, being poisoned until they spend 24 hours out of direct sunlight.

If the dragon dies, these effects fade over the course of 1d10 days. Template:5e Monster Features

Yellow dragons are fully described in the article 5e:Yellow Dragon.


Back to Main PageDnD5x5e (2014)Monster


Monster data +

Ancient Yellow Dragon (Sort Text: Dragon Yellow Ancient SRD5 5e, Size: Gargantuan, Type: Dragon, Subtypes: Chromatic Dragon Yellow Dragon, Alignment: Chaotic Neutral, HP: 367, CR: 22, Features: Dexterous Legendary Resistance Multiattack Bite Claw Tail Frightful Presence Radiant Breath, Legendary: Yes, Has Lair: Yes, NPC: No, Canon: No, Pointer: No, UA: No, User: Yes, Sources: Rlyehable)

Rlyehable Contrigubtions +

240 articles
Adult Vicious Drake, Adult Yellow Dragon, Ancient Vicious Drake, Ancient Yellow Dragon, Aranea, Artifice Assistant, Asher, Atlatl, Azure Fungus, Bal-Oon, Belt of Wrestling, Bladesinger Archmage NPC, Bola, Brigandine, Cat-o'-Nine-Tails, Centipede, Chicken, Cold Iron, Conjure Creature, Conjure Minor Creature, Copper Hawk, Crane, Dazzled, Dragon Hatchling, Dragonbone Ingester, Dragonborn Template, Dread Centipede, Dread Centipede Spore Servant, Drow Template, Duelist NPC, Duergar Template, Duskken, Dwarf Template, Eladrin Template, Eldritch Knight Veteran NPC, Elemental Weird, Elf Template, Enemy Knowledge, Enkki, Enkki Common, Enkki Sorcerer, Enkki/Alternate Wild Magic Surge Table, Epperi, Exotic Weapon, Fae Badger, Fae Beast, Fae Beast Template, Fae Owl, Fae Panther, Fae Rat, Fearmonger, Fey Troll, Fey Unicorn, Flying Monkey Aerialist, Foloi Centaur, Forest Gnome Common, Forest Gnome Template, Froghemoth Juvenile, Gargantuan Swarm of Psycadas, Ghost Scavver, Ghostwise Template, Giant Ant Soldier, Giant Scorpion Exoskeleton, Giff Race UC, Githyanki Astral Cavalry, Githyanki Sarth, Gnoll Race, Gnolloch, Gnolloch Bandit NPC, Gnome Common, Gnome Template, Goblin Template, Goblin Weird, Hadozee Shipmage, Half-Elf Template, Half-Orc Template, Halfling Template, Hamster, Harpoon, High Elf Guard NPC, High Elf Lineage, High Elf Template, Hill Dwarf Template, Huge Swarm of Psycadas, Infiltrator, Jade Assassin Vine, Kasa, Kiss of Vanti, Klarg, Kobold Dragon-Blessed, Kopru, Ktip, Kuo-toa Race, Lacedon, Large Swarm of Psycadas, Lightfoot Common, Lightfoot Template, Lightfoot Template, Lizardfolk Liberator, Longshanks, Longshanks Template, Longspear, Lotusden Template, Lythari Lineage, Mammoth Spider, Mass Mage Armor, Medium Swarm of Psycadas, Mist Walker, Monkey Common, Mountain Dwarf Template, Mubrai, Mystic Geometrist, Night Domain, Nightstalker, Nightstalker/Artificer, Nightstalker/Barbarian, Nightstalker/Bard, Nightstalker/Cleric, Nightstalker/Druid, Nightstalker/Fighter, Nightstalker/Monk, Nightstalker/Paladin, Nightstalker/Ranger, Nightstalker/Rogue, Nightstalker/Sorcerer, Nightstalker/Warlock, Nightstalker/Wizard, Ongar Teuth, Pale Slaad, Palid Elf Template, Performer, Phanaton Common, Phanaton Race, Phanaton Warrior, Phoenix Ash, Phoenix Ash/Ability Score, Phoenix Ash/Character Advancement, Phoenix Ash/Character Creation, Phoenix Ash/Character Type, Phoenix Ash/Creature, Phoenix Ash/Creature Subtype, Phoenix Ash/Creature Trait, Phoenix Ash/Creature Trait/Chameleon Camouflage, Phoenix Ash/Creature Trait/Diminished Sense, Phoenix Ash/Creature Trait/Manipulative Appendage, Phoenix Ash/Creature Trait/Mobility, Phoenix Ash/Creature Trait/Musk Spray, Phoenix Ash/Creature Trait/Power of Speech, Phoenix Ash/Creature/List, Phoenix Ash/Day, Phoenix Ash/Kanid, Phoenix Ash/Proficiency, Phoenix Ash/Quim, Phoenix Ash/Size, Phoenix Ash/SRD5 Adaptation, Phoenix Ash/Trait, Phoenix Ash/Weapon, Phoenix Ash/Woolf, Phoneix Ash/Creature Trait/Natural Armor, Pivot, Pixil Swarm, Psycada, Rabbit, Racial Weapon, Rakasta, Rlyehable/Sandbox/4, Rlyehable/Sandbox/5, Rlyehable/Sandbox/6, Rlyehable/Sandbox/7, Rlyehable/Sandbox/Rage Caster, Rlyehable/Sandbox/Weft, Rlyehable/Sandbox/Weft/Rules Changes, Rock Gnome Alt, Rock Gnome Template, Sanbru Dusken Assassin NPC, Sand Dwarf, Sand Dwarf Template, Sand Slip, Sand Spill, Sandbru, Scout Construct, Sea Elf Template, Sea Monkey, Shadar-kai Common, Shadar-kai Template, Shadow, Shadow Spell, Shock, Shocked, Shuriken, Skeleton Template, Skitter, Skitter Swarm, Small Swarm of Psycadas, Snowman, Spectre Magi, Stone Stalker, Stout Template, Summoner, Svirfneblin Template, Swarm of Bones, Swarm of Tritails, T'killi, T'killi Elves, Thri-kreen Exoskeleton, Tiefling Template, Travel Domain, Tritail, Triton Shorespeaker, Troglodyte Progen, Troll Skeleton, Troll Zombie, Ursoi Rat, Venerable Dragon, Vesper Shadeson, Vicious Drake, Vicious Drake Wyrmling, Warforged Veteran, Warrior Martial Archetype, Wasp, Way of the Divine Path, White Rabbit, White Rabbit/NPCs/Pappa Poe, Wild Magic Sorcerer NPC, Wood Elf Template, Wyldfolk, Wyldfolk Badger, Wyldfolk Lineage, Wyldfolk Owl, Wyldfolk Panther, Wyldfolk Poisonous Snake, Wyldfolk Rat, Wyldfolk Template, Xvart Verminster, Yellow Dragon, Yellow Dragon Wyrmling, Yellow Dragonborn, Young Vicious Drake, Young Yellow Dragon, Zombie Template