SRD5:Assassin NPC: Difference between revisions
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| | |summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> | ||
{{ | |feature1=Assassinate | ||
|flimit1= | |||
|fdesc1=During the first {{srd5lc|Turn}}, the assassin has {{srd5lc|Advantage}} on {{srd5lc|Attack Roll}}s against any creature that hasn't taken a turn. Any hit the assassin scores against a [[SRD5:Surprise|surprised]] creature is a {{srd5lc|Critical Hit}}. | |||
|feature2=Evasion | |||
|flimit2= | |||
|fdesc2=If the assassin is subjected to an effect that allows it to make a {{SRD5|Dexterity}} {{srd5lc|Saving Throw}} to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. | |||
| | |feature3=Sneak Attack | ||
{{ | |flimit3= | ||
|fdesc3=Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't {{srd5lc|Incapacitated}} and the assassin doesn't have {{srd5lc|Disadvantage}} on the attack roll. | |||
|action1=Multiattack | |||
|alimit1= | |||
|adesc1=The assassin makes two shortsword attacks. | |||
|action2=Shortsword | |||
|alimit2= | |||
|adesc2=''{{SRD5|Melee Weapon Attack}}:'' +6 to hit, reach 5 ft., one creature. ''Hit:'' 6 (1d4+3) {{srd5lc|Piercing}} damage, and the target must make a {{SRD5|DC}} 15 {{SRD5|Constitution}} saving throw, taking 24 (7d6) {{srd5lc|Poison}} damage on a failed save, or half as much on a successful one. | |||
| | |action3=Light Crossbow | ||
| | |alimit3= | ||
|adesc3=''{{SRD5|Ranged Weapon Attack}}:'' +6 to hit, {{srd5lc|Range}} 80/320 ft., one creature. ''Hit:'' 7 (1d4+3) {{srd5lc|Piercing}} damage, and the target must make a {{SRD5|DC}} 15 {{SRD5|Constitution}} saving throw, taking 24 (7d6) {{srd5lc|Poison}} damage on a failed save, or half as much on a successful one. | |||
}} | }} | ||
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* {{pub|SRD-OGL v5.1}} | * {{pub|SRD-OGL v5.1}} | ||
{{SRD5 Footer|Monster}} | {{SRD5 Footer|Monster}} | ||
{{5e Monster Data}} | |||
</div><!--source--> | </div><!--source--> | ||
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Revision as of 10:55, 7 March 2020
See Assassin (disambiguation)
| Assassin | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium Humanoid (Any Race), Any Alignment | ||||||||||||
| Armor Class: 15 (studded leather) | ||||||||||||
| Hit Points: 78 (23d8+24) | ||||||||||||
| Speed: 30 ft. | ||||||||||||
| ||||||||||||
| Saving Throws: Dex +6, Int +3 | ||||||||||||
| Skills: Acrobatics +6, Deception +3, Perception +3, Stealth +9 | ||||||||||||
| Damage Resistances: poison | ||||||||||||
| Senses: passive perception 13 | ||||||||||||
| Languages: Thieves' Cant plus any two languages | ||||||||||||
| Challenge: 8 (3,900 xp)Proficiency Bonus (PB): +3 | ||||||||||||
FeaturesAssassinate. During the first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit. ActionsMultiattack. The assassin makes two shortsword attacks. |
Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them.
Sources
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