SRD5:Bandit NPC: Difference between revisions
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<div class=grid-container-std> | <div class=grid-container-std> | ||
<div class="bctop">{{backto|{{SRD5|NPC}}}}</div> | <div class="bctop">{{backto|{{SRD5|NPC}}}}</div> | ||
<div class="notice"></div> | <div class="notice">{{alsosee|SRD5:Pirate NPC}}<br />{{alsosee|SRD5:Bandit Captain}}</div> | ||
<div class="badge">{{5esrd}}</div> | <div class="badge">{{5esrd}}</div> | ||
<div class="gi-main"> | <div class="gi-main"> | ||
{{5e Monster | {{5e Monster | ||
|name=Bandit | |name=Bandit<!--Creature Name--> | ||
|sorttext= | |||
|size=Medium <!--Medium, Large, etc.--> | |size=Medium <!--Medium, Large, etc.--> | ||
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | ||
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|npc=true | |npc=true | ||
|canon=true | |canon=true | ||
| | |summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> | ||
{{ | |action1=Scimitar | ||
|alimit1= | |||
|adesc1=''{{SRD5|Melee Weapon Attack}}:'' +3 to hit, reach 5 ft., one creature. ''Hit:'' 4 (1d6+1) {{srd5lc|Slashing}} damage. | |||
|action2=Light Crossbow | |||
|alimit2= | |||
|adesc2=''{{SRD5|Ranged Weapon Attack}}:'' +3 to hit, {{srd5lc|Range}} 80/320 ft., one creature. ''Hit:'' 5 (1d8+1) {{srd5lc|Piercing}} damage. | |||
}} | }} | ||
Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. | Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. | ||
{{SRD5|Pirate NPC|Pirate}}s are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder enemy nation's vessels. | |||
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* {{pub|SRD-OGL v5.1}} | * {{pub|SRD-OGL v5.1}} | ||
{{SRD5 Footer|Monster}} | {{SRD5 Footer|Monster}} | ||
{{5e Monster Data}} | |||
</div><!--source--> | </div><!--source--> | ||
</div><!--grid-container-std--> | </div><!--grid-container-std--> | ||
[[Category:SRD5 Monsters]] | [[Category:SRD5 Monsters]] | ||
[[Category:SRD5 NPCs]] | [[Category:SRD5 NPCs]] | ||
{{Navboxes}} | {{Navboxes}} | ||
Revision as of 17:57, 7 March 2020
< NPC
| Bandit (NPC) | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium Humanoid (Any Race), Any Non-Lawful Alignment | ||||||||||||
| Armor Class: 12 (studded leather) | ||||||||||||
| Hit Points: 11 (2d8+2) | ||||||||||||
| Speed: 30 ft. | ||||||||||||
| ||||||||||||
| Senses: passive perception 10 | ||||||||||||
| Languages: Common | ||||||||||||
| Challenge: 1/8 (25 xp)Proficiency Bonus (PB): +2 | ||||||||||||
ActionsScimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6+1) slashing damage. |
Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry.
Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder enemy nation's vessels.
Sources
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