SRD5:Pirate NPC: Difference between revisions
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Revision as of 19:00, 7 March 2020
< NPC
Also see: SRD5:Bandit NPC
Also see: SRD5:Pirate Captain NPC
| Pirate (NPC) | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium Humanoid (Any Race), Any Non-Lawful Alignment | ||||||||||||
| Armor Class: 12 (studded leather) | ||||||||||||
| Hit Points: 11 (2d8+2) | ||||||||||||
| Speed: 30 ft. | ||||||||||||
| ||||||||||||
| Senses: passive perception 10 | ||||||||||||
| Languages: Common | ||||||||||||
| Challenge: 1/8 (25 xp)Proficiency Bonus (PB): +2 | ||||||||||||
ActionsScimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6+1) slashing damage. |
Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder enemy nation's vessels.
Sources
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