SRD5:Cloaker: Difference between revisions
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|languages={{SRD5|Deep Speech}}, {{SRD5|Undercommon}} <!--Common, Goblin, None, etc.--> | |languages={{SRD5|Deep Speech}}, {{SRD5|Undercommon}} <!--Common, Goblin, None, etc.--> | ||
|cr=8 <!--Challenge Rating--> | |cr=8 <!--Challenge Rating--> | ||
|xp= | |xp= <!--Experience points for destroying--> | ||
|canon=true | |canon=true | ||
| | |summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> | ||
|feature1=Damage Transfer | |||
|flimit1= | |||
|fdesc1=While attached to a creature, the cloaker takes only half the damage dealt to it (rounded down), and that creature takes the other half. | |||
|feature2=False Appearance | |||
|flimit2= | |||
|fdesc2=While the cloaker remains motionless without its underside exposed, it is indistinguishable from a dark leather cloak. | |||
| | |feature3=Light Sensitivity | ||
{{ | |flimit3= | ||
|fdesc3=While in bright light, the cloaker has disadvantage on attack rolls and {{SRD5|Wisdom}} ({{SRD5|Perception}}) {{srd5lc|Ability Check|check}}s that rely on sight. | |||
|action1=Multiattack | |||
|alimit1= | |||
|adesc1=The cloaker makes two attacks: one with its bite and one with its tail. | |||
|action2=Bite | |||
|alimit2= | |||
|adesc2=''{{SRD5|Melee Weapon Attack}}:'' +6 to hit, reach 5 ft., one creature. ''Hit:'' 10 (2d6 + 3) {{srd5lc|Piercing}} damage, and if the target is {{SRD5|Large}} or smaller, the cloaker attaches to it. If the cloaker has {{srd5lc|Advantage}} against the target, the cloaker attaches to the target’s head, and the target is {{srd5lc|Blinded}} and unable to breathe while the cloaker is attached. While attached, the cloaker can make this attack only against the target and has advantage on the {{srd5lc|Attack Roll}}. The cloaker can detach itself by spending 5 feet of its {{srd5lc|Movement}}. A creature, including the target, can take its {{srd5lc|Action}} to detach the cloaker by succeeding on a {{SRD5|DC}} 16 {{SRD5|Strength}} check. | |||
|action3=Tail | |||
|alimit3= | |||
|adesc3=''Melee Weapon Attack:'' +6 to hit, {{srd5lc|Reach}} 10 ft., one creature. ''Hit:'' 7 (1d8+3) {{srd5lc|Slashing}} damage. | |||
{{ | |action4=Moan | ||
|alimit4= | |||
|adesc4=Each creature within 60 feet of the cloaker that can hear its moan and that isn’t an {{srd5lc|Aberration}} must succeed on a DC 13 {{SRD5|Wisdom}} {{srd5lc|Saving Throw}} or become {{srd5lc|Frightened}} until the end of the cloaker’s next {{srd5lc|Turn}}. If a creature’s saving throw is successful, the creature is immune to the cloaker’s moan for the next 24 hours. | |||
|action5=Phantasms | |||
|alimit5={{SRD5|Recharge}}s after a {{5e Rest|y}} | |||
|adesc5=The cloaker magically creates three illusory duplicates of itself if it isn’t in {{srd5lc|Bright Light}}. The duplicates move with it and mimic its {{srd5lc|Action}}s, shifting position so as to make it impossible to track which cloaker is the real one. If the cloaker is ever in an area of bright light, the duplicates disappear. | |||
Whenever any creature targets the cloaker with an attack or a harmful {{srd5lc|Spell}} while a duplicate remains, that creature rolls randomly to determine whether it targets the cloaker or one of the duplicates. A creature is unaffected by this magical effect if it can’t see or if it relies on senses other than sight. | Whenever any creature targets the cloaker with an attack or a harmful {{srd5lc|Spell}} while a duplicate remains, that creature rolls randomly to determine whether it targets the cloaker or one of the duplicates. A creature is unaffected by this magical effect if it can’t see or if it relies on senses other than sight. | ||
A duplicate has the cloaker’s {{SRD5|AC}} and uses its saving throws. If an attack hits a duplicate, or if a duplicate fails a saving throw against an effect that deals damage, the duplicate disappears. | A duplicate has the cloaker’s {{SRD5|AC}} and uses its saving throws. If an attack hits a duplicate, or if a duplicate fails a saving throw against an effect that deals damage, the duplicate disappears. | ||
}} | }} | ||
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{{5e Monster Data}} | |||
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[[Category:SRD5 Monsters]] | [[Category:SRD5 Monsters]] | ||
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Revision as of 07:00, 9 March 2020
| Cloaker | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Large Aberration , Chaotic Neutral | ||||||||||||
| Armor Class: 14 (natural armor) | ||||||||||||
| Hit Points: 78 (12d10+12) | ||||||||||||
| Speed: 10 ft., fly 40 ft. | ||||||||||||
| ||||||||||||
| Skills: Stealth +5 | ||||||||||||
| Senses: darkvision 60 ft., passive perception 11 | ||||||||||||
| Languages: Deep Speech, Undercommon | ||||||||||||
| Challenge: 8 (3,900 xp)Proficiency Bonus (PB): +3 | ||||||||||||
FeaturesDamage Transfer. While attached to a creature, the cloaker takes only half the damage dealt to it (rounded down), and that creature takes the other half. ActionsMultiattack. The cloaker makes two attacks: one with its bite and one with its tail. Whenever any creature targets the cloaker with an attack or a harmful spell while a duplicate remains, that creature rolls randomly to determine whether it targets the cloaker or one of the duplicates. A creature is unaffected by this magical effect if it can’t see or if it relies on senses other than sight. A duplicate has the cloaker’s AC and uses its saving throws. If an attack hits a duplicate, or if a duplicate fails a saving throw against an effect that deals damage, the duplicate disappears. |
Sources
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Monster data +
Cloaker (Sort Text: Cloaker 5e, Size: Large, Type: Aberration, Alignment: Chaotic Neutral, HP: 78, CR: 8, Features: Damage Transfer • False Appearance • Light Sensitivity • Multiattack • Bite • Tail • Moan • Phantasms, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 • SRD-CC v5.1)