SRD5:Couatl: Difference between revisions

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[[File:Couatl.JPG|thumb|right|Couatl<br />Couatl.jpg<br />Source:[[Publication:Monster Manual (1e)|Advanced Dungeons and Dragons Monster Manual]], Gary Gygax, 1977.<br />''Image is not part of the SRD'']]
{{5e Monster
{{5e Monster
|name=Couatl <!--Creature Name-->
|name=Couatl <!--Creature Name-->
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|languages=all, {{srd5lc|Telepathy}} 120 ft.
|languages=all, {{srd5lc|Telepathy}} 120 ft.
|cr=4
|cr=4
|xp=1,100
|xp=
|qualities=
|canon=true
{{5e Ability|Innate Spellcasting|The couatl’s spellcasting ability is {{SRD5|Charisma}} ({{srd5lc|Spell Save}} {{SRD5|DC}} 14). It can innately cast the following spells, requiring only verbal components: <br />
|summary=Appears as a snake with wings <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->  
At will: ''{{srd5lc|Detect Evil and Good}}, {{srd5lc|Detect Magic}}, {{srd5lc|Detect Thoughts}}'' <br />
3/day each: ''{{srd5lc|Bless}}, {{srd5lc|Create Food and Water}}, {{srd5lc|Cure Wounds}}, {{srd5lc|Lesser Restoration}}, {{srd5lc|Protection from Poison}}, {{srd5lc|Sanctuary}}, {{srd5lc|Shield}}'' <br />
1/day each: ''{{srd5lc|Dream}}, {{srd5lc|Greater Restoration}}, {{srd5lc|Scrying}}''}}


{{5e Ability|Magic Weapons|The couatl's weapon attacks are magical.}}
|feature1=Innate Spellcasting
|flimit1=
|fdesc1=The couatl’s spellcasting ability is {{SRD5|Charisma}} ({{srd5lc|Spell Save}} {{SRD5|DC}} 14). It can innately cast the following spells, requiring only verbal components: <br />
:At will: ''{{srd5lc|Detect Evil and Good}}, {{srd5lc|Detect Magic}}, {{srd5lc|Detect Thoughts}}'' <br />
:3/day each: ''{{srd5lc|Bless}}, {{srd5lc|Create Food and Water}}, {{srd5lc|Cure Wounds}}, {{srd5lc|Lesser :Restoration}}, {{srd5lc|Protection from Poison}}, {{srd5lc|Sanctuary}}, {{srd5lc|Shield}}'' <br />
1/day each: ''{{srd5lc|Dream}}, {{srd5lc|Greater Restoration}}, {{srd5lc|Scrying}}''


{{5e Ability|Shielded Mind|The couatl is {{srd5lc|Immune}} to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.}}
|feature2=Magic Weapons
|flimit2=
|fdesc2=The couatl's weapon attacks are magical.


|actions=
|feature3=Shielded Mind
{{5e Ability|Bite|''Melee Weapon Attack:'' +8 to hit, reach 5 ft., one creature. ''Hit:'' 8 (1d6 + 5) {{srd5lc|Piercing}} damage, and the target must succeed on a DC 13 {{SRD5|Constitution}} {{srd5lc|Saving Throw}} or be {{srd5lc|Poisoned}} for 24 hours. Until this poison ends, the target is {{srd5lc|Unconscious}}. Another creature can use an {{srd5lc|Action}} to shake the target awake.}}
|flimit3=
|fdesc3=The couatl is {{srd5lc|Immune}} to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.


{{5e Ability|Constrict|''Melee Weapon Attack:'' +6 to hit, {{srd5lc|Reach}} 10 ft., one {{SRD5|Medium}} or smaller creature. ''Hit:'' 10 (2d6 + 3) {{srd5lc|Bludgeoning}} damage, and the target is {{srd5lc|Grappled}} (escape DC 15). Until this grapple ends, the target is {{srd5lc|Restrained}}, and the couatl can’t constrict another target.}}
|action1=Bite
|alimit1=
|adesc1=''{{SRD5|Melee Weapon Attack}}:'' +8 to hit, reach 5 ft., one creature. ''Hit:'' 8 (1d6 + 5) {{srd5lc|Piercing}} damage, and the target must succeed on a DC 13 {{SRD5|Constitution}} {{srd5lc|Saving Throw}} or be {{srd5lc|Poisoned}} for 24 hours. Until this poison ends, the target is {{srd5lc|Unconscious}}. Another creature can use an {{srd5lc|Action}} to shake the target awake.


{{5e Ability|Change Shape|The couatl magically {{srd5lc|Polymorph}}s into a {{srd5lc|Humanoid}} or {{srd5lc|Beast}} that has a {{srd5lc|Challenge Rating}} equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl’s choice).  
|action2=Constrict
|alimit2=
|adesc2=''Melee Weapon Attack:'' +6 to hit, {{srd5lc|Reach}} 10 ft., one {{SRD5|Medium}} or smaller creature. ''Hit:'' 10 (2d6 + 3) {{srd5lc|Bludgeoning}} damage, and the target is {{srd5lc|Grappled}} (escape DC 15). Until this grapple ends, the target is {{srd5lc|Restrained}}, and the couatl can’t constrict another target.


In a new form, the couatl retains its game statistics and ability to speak, but its {{SRD5|AC}}, {{srd5lc|Movement}} modes, {{SRD5|Strength}}, {{SRD5|Dexterity}}, and other {{srd5lc|Action}}s are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.}}
In a new form, the couatl retains its game statistics and ability to speak, but its {{SRD5|AC}}, {{srd5lc|Movement}} modes, {{SRD5|Strength}}, {{SRD5|Dexterity}}, and other {{srd5lc|Action}}s are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.
 
|reaction=
|legendary=
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Revision as of 07:31, 9 March 2020

Couatl
Couatl.jpg
Source:Advanced Dungeons and Dragons Monster Manual, Gary Gygax, 1977.
Image is not part of the SRD
Couatl
Medium Celestial , Lawful Good
Armor Class: 19 (natural armor)
Hit Points: 97 (13d8+39)
Speed: 30 ft., fly 90 ft.
Str Dex Con Int Wis Cha
16 (+3) 20 (+5) 17 (+3) 18 (+4) 20 (+5) 18 (+4)
Saving Throws: Con +5, Wis +7, Cha +6
Damage Resistances: radiant
Damage Immunity: psychic; bludgeoning, piercing, and slashing from nonmagical attacks.
Senses: truesight 120 ft., passive perception 15
Languages: all, telepathy 120 ft.
Challenge: 4 (1,100 xp)Proficiency Bonus (PB): +2

Features

Innate Spellcasting. The couatl’s spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components:

At will: detect evil and good, detect magic, detect thoughts
3/day each: bless, create food and water, cure wounds, lesser :restoration, protection from poison, sanctuary, shield

1/day each: dream, greater restoration, scrying

Magic Weapons. The couatl's weapon attacks are magical.

Shielded Mind. The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location. 

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 24 hours. Until this poison ends, the target is unconscious. Another creature can use an action to shake the target awake.

Constrict. Melee Weapon Attack: +6 to hit, reach 10 ft., one Medium or smaller creature. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the couatl can’t constrict another target.

In a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.

Sources


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