SRD5:Couatl: Difference between revisions

From Rlyehwiki
Jump to navigation Jump to search
(trans to new template)
mNo edit summary
Line 67: Line 67:


{{SRD5 Footer|Monster}}
{{SRD5 Footer|Monster}}
{{5e Monster Footer}}
{{5e Monster Data}}
</div><!--source-->
</div><!--source-->
</div><!--grid-container-std-->
</div><!--grid-container-std-->
[[Category:SRD5 Monsters]]
[[Category:SRD5 Monsters]]
{{Navboxes}}
{{Navboxes}}

Revision as of 07:35, 9 March 2020

Couatl
Couatl.jpg
Source:Advanced Dungeons and Dragons Monster Manual, Gary Gygax, 1977.
Image is not part of the SRD
Couatl
Medium Celestial , Lawful Good
Armor Class: 19 (natural armor)
Hit Points: 97 (13d8+39)
Speed: 30 ft., fly 90 ft.
Str Dex Con Int Wis Cha
16 (+3) 20 (+5) 17 (+3) 18 (+4) 20 (+5) 18 (+4)
Saving Throws: Con +5, Wis +7, Cha +6
Damage Resistances: radiant
Damage Immunity: psychic; bludgeoning, piercing, and slashing from nonmagical attacks.
Senses: truesight 120 ft., passive perception 15
Languages: all, telepathy 120 ft.
Challenge: 4 (1,100 xp)Proficiency Bonus (PB): +2

Features

Innate Spellcasting. The couatl’s spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components:

At will: detect evil and good, detect magic, detect thoughts
3/day each: bless, create food and water, cure wounds, lesser :restoration, protection from poison, sanctuary, shield

1/day each: dream, greater restoration, scrying

Magic Weapons. The couatl's weapon attacks are magical.

Shielded Mind. The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location. 

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 24 hours. Until this poison ends, the target is unconscious. Another creature can use an action to shake the target awake.

Constrict. Melee Weapon Attack: +6 to hit, reach 10 ft., one Medium or smaller creature. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the couatl can’t constrict another target.

In a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.

Sources


Back to Main PageDnD5x5e (2014)SRD5Monster

  Open Game Content
This is article is covered by the Open Game License v1.0a, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
  CC-BY
Caution
CC-BY-SA
This is article is covered by the Creative Commons Attributed 4.0 license, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains CC-BY material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Monster data +

Couatl (Sort Text: Couatl 5e, Size: Medium, Type: Celestial, Subtypes: Snake, Alignment: Lawful Good, HP: 97, CR: 4, Features: Innate Spellcasting Magic Weapons Shielded Mind Bite Constrict, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 SRD-CC v5.1)

SRD-OGL v5.1, SRD-CC v5.1 Contrigubtions +

0 articles
No results