SRD5:Cult Fanatic NPC: Difference between revisions
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|languages=Any one language (usually Common) <!--Common, Goblin, None, etc.--> | |languages=Any one language (usually Common) <!--Common, Goblin, None, etc.--> | ||
|cr=2 <!--Challenge Rating--> | |cr=2 <!--Challenge Rating--> | ||
|xp= | |xp= <!--Experience points for destroying--> | ||
|canon=true | |canon=true | ||
|npc=true | |npc=true | ||
| | |summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> | ||
|feature1=Dark Devotion | |||
|flimit1= | |||
|fdesc1=The cultist has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against being {{srd5lc|Charmed}} or {{srd5lc|Frightened}}. | |||
| | |feature2=Spellcasting | ||
{{ | |flimit2= | ||
|fdesc2=The fanatic is a 4th-level spellcaster. Its {{srd5lc|Spellcasting Ability}} is {{SRD5|Widsom}} (spell save {{SRD5|DC}} 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:<br /> | |||
:Cantrips (at will): ''{{srd5lc|Light (spell)|Light}}, {{srd5lc|Sacred Flame}}, {{srd5lc|Thaumaturgy}}<br /> | |||
:1st level (4 {{srd5lc|Spell Slot|slot}}s): ''{{srd5lc|Command}}, {{srd5lc|Inflict Wounds}}, {{srd5lc|Shield of Faith}}''<br /> | |||
:2nd level (3 slots): ''{{srd5lc|Hold Person}}, {{srd5lc|Spiritual Weapon}}'' | |||
|action1=Multiattack | |||
|alimit1= | |||
|adesc1=The fanatic makes two melee attacks. | |||
| | |action2=Dagger | ||
| | |alimit2= | ||
|adesc2=''Melee or {{SRD5|Ranged Weapon Attack}}:'' +4 to hit, reach 5 ft. or {{srd5lc|Range}} 20/60 ft., one target. ''Hit:'' 4 (1d4+2) {{srd5lc|Piercing}} damage. | |||
}} | }} | ||
Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else. | Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else. | ||
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{{SRD5 Footer|Monster}} | {{SRD5 Footer|Monster}} | ||
{{5e Monster Data}} | |||
</div><!--source--> | </div><!--source--> | ||
</div><!--grid-container-std--> | </div><!--grid-container-std--> | ||
Revision as of 09:55, 9 March 2020
< NPC
| Cult Fanatic (NPC) | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium Humanoid (Any Race), Any Non-Good Alignment | ||||||||||||
| Armor Class: 13 (Leather Armor) | ||||||||||||
| Hit Points: 33 (5d8+6) | ||||||||||||
| Speed: 30 ft. | ||||||||||||
| ||||||||||||
| Skills: Deception +4, Persuasion +4, Religion +2 | ||||||||||||
| Senses: passive perception 11 | ||||||||||||
| Languages: Any one language (usually Common) | ||||||||||||
| Challenge: 2 (450 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesDark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
ActionsMultiattack. The fanatic makes two melee attacks. |
Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.
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