SRD5:Cult Fanatic NPC: Difference between revisions
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Revision as of 08:57, 9 March 2020
Cult Fanatic (NPC) | ||||||||||||
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Medium Humanoid (Any Race), Any Non-Good Alignment | ||||||||||||
Armor Class: 13 (Leather Armor) | ||||||||||||
Hit Points: 33 (5d8+6) | ||||||||||||
Speed: 30 ft. | ||||||||||||
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Skills: Deception +4, Persuasion +4, Religion +2 | ||||||||||||
Senses: passive perception 11 | ||||||||||||
Languages: Any one language (usually Common) | ||||||||||||
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesDark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
ActionsMultiattack. The fanatic makes two melee attacks. |
Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.
Sources
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Monster data +
Cult Fanatic (Sort Text: Cult Fanatic 5e, Size: Medium, Type: Humanoid, Subtypes: Any Race • Cultist, Alignment: Any Non-Good Alignment, HP: 33, CR: 2, Features: Dark Devotion • Spellcasting • Multiattack • Dagger, Has Lair: No, NPC: Yes, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)
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