SRD5:Cultist NPC: Difference between revisions
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|languages=Any one language (usually Common) <!--Common, Goblin, None, etc.--> | |languages=Any one language (usually Common) <!--Common, Goblin, None, etc.--> | ||
|cr=1/8 <!--Challenge Rating--> | |cr=1/8 <!--Challenge Rating--> | ||
|xp= | |xp= <!--Experience points for destroying--> | ||
|canon=true | |canon=true | ||
|npc=true | |npc=true | ||
| | |summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> | ||
| | |feature1=Dark Devotion | ||
{{ | |flimit1= | ||
|fdesc1=The cultist has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against being {{srd5lc|Charmed}} or {{srd5lc|Frightened}}. | |||
| | |action1=Scimitar | ||
| | |alimit1= | ||
|adesc1=''{{SRD5|Melee Weapon Attack|Melee}} or {{SRD5|Ranged Weapon Attack}}:'' +3 to hit, reach 5 ft., one creature. ''Hit:'' 4 (1d6+1) {{srd5lc|Slashing}} damage. | |||
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Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices. | Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices. | ||
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{{SRD5 Footer|Monster}} | {{SRD5 Footer|Monster}} | ||
{{5e Monster Data|Cultist}} | |||
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Revision as of 10:00, 9 March 2020
| Cultist (NPC) | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium Humanoid (Any Race), Any Non-Good Alignment | ||||||||||||
| Armor Class: 12 (Leather Armor) | ||||||||||||
| Hit Points: 9 (2d8) | ||||||||||||
| Speed: 30 ft. | ||||||||||||
| ||||||||||||
| Skills: Deception +2, Religion +2 | ||||||||||||
| Senses: passive perception 10 | ||||||||||||
| Languages: Any one language (usually Common) | ||||||||||||
| Challenge: 1/8 (25 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesDark Devotion. The cultist has advantage on saving throws against being charmed or frightened. ActionsScimitar. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6+1) slashing damage. |
Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.
Sources
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Monster data +
Cultist (Sort Text: Cultist 5e, Size: Medium, Type: Humanoid, Subtypes: Any Race • Cultist, Alignment: Any Non-Good Alignment, HP: 9, CR: 1/8, Features: Dark Devotion • Scimitar, Has Lair: No, NPC: Yes, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)
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