5e:Duelist NPC: Difference between revisions

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{{5e Ability|Challenge|The duelist may use his {{srd5lc|Action}} to challenge an opponent that can see or hear him. The opponent must succeed in a {{SRD5|Charisma}} {{srd5lc|Saving Throw}}, {{SRD5|DC}} 15, or agree to dual with the duelist, one-on-one. This may be to first blood, surrender, or death. No other creature may willingly interfere with the duel.}}


{{5e Ability|First Strike|When in a duel (see ''{{iplink|Challenge}}'' above), the Duelist has +10 to his {{srd5lc|Initiative}} roll.}}  
|feature1=Challenge
|flimit1=
|fdesc1=The duelist may use his {{srd5lc|Action}} to challenge an opponent that can see or hear him. The opponent must succeed in a {{SRD5|Charisma}} {{srd5lc|Saving Throw}}, {{SRD5|DC}} 15, or agree to dual with the duelist, one-on-one. This may be to first blood, surrender, or death. No other creature may willingly interfere with the duel.


|actions=
|feature2=First Strike
{{5e Ability|Rapier|''{{SRD5|Melee Weapon Attack}}:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 7 (1d8+3) {{srd5lc|Piercing}} damage.}}
|flimit2=
|fdesc2=When in a duel (see ''{{iplink|Challenge}}'' above), the Duelist has +10 to his {{srd5lc|Initiative}} roll.


{{5e Ability|Lunge Attack|limit={{SRD5|Recharge}}: 5-6|The Duelist may make a spring attack, adding 5 ft. {{srd5lc|Reach}} to his Rapier attack (for a reach of 10 ft. total).}}
|action1=Rapier
|alimit1=
|adesc1=''{{SRD5|Melee Weapon Attack}}:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 7 (1d8+3) {{srd5lc|Piercing}} damage.


|reaction=
|action2=Lunge Attack
{{5e Ability|Parry|Once per {{srd5lc|Round}}, when hit by a melee attack, the duelist may use his {{srd5lc|Reaction}} to parry the attack. He may make a Dexterity saving throw (DC equals the attack roll), on a success the attack is negated.}}
|alimit2={{SRD5|Recharge}}: 5-6
|adesc2=The Duelist may make a spring attack, adding 5 ft. {{srd5lc|Reach}} to his Rapier attack (for a reach of 10 ft. total).
 
|reaction1=Parry
|rlimit1=
|rdesc1=Once per {{srd5lc|Round}}, when hit by a melee attack, the duelist may use his {{srd5lc|Reaction}} to parry the attack. He may make a Dexterity saving throw (DC equals the attack roll), on a success the attack is negated.
}}
}}


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==Sources and Notes==
* [[user:Rlyehable]]
{{5e Footer|NPC|CC-BY-SA}}
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Revision as of 13:56, 18 March 2020

< NPC
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User Creation
Source: Rlyehable
Date Created: 2016.11.14
Status: Completed


Duelist (NPC)
Medium Humanoid  (Any Race), Neutral
Armor Class: 14 (Leather Armor)
Hit Points: 49 (7d8+14)
Speed: 30 ft.
Str Dex Con Int Wis Cha
13 (+1) 16 (+3) 14 (+2) 10 (+0) 11 (+0) 10 (+0)
Saving Throws: Dex +5
Skills: athletics +3, acrobatics +5, perception +2, intimidation +2
Senses: passive perception 12
Languages: any one language (usually Common)
Challenge: 3 (700 xp)Proficiency Bonus (PB): +2

Features

Challenge. The duelist may use his action to challenge an opponent that can see or hear him. The opponent must succeed in a Charisma saving throw, DC 15, or agree to dual with the duelist, one-on-one. This may be to first blood, surrender, or death. No other creature may willingly interfere with the duel.

First Strike. When in a duel (see Challenge above), the Duelist has +10 to his initiative roll. 

Actions

Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) piercing damage.

Lunge Attack (Recharge: 5-6). The Duelist may make a spring attack, adding 5 ft. reach to his Rapier attack (for a reach of 10 ft. total). 

Reactions

Parry. Once per round, when hit by a melee attack, the duelist may use his reaction to parry the attack. He may make a Dexterity saving throw (DC equals the attack roll), on a success the attack is negated.


Duelist

A duelist can be either a professional assassin who picks duels as a legal way to kill his target. Or a duelist could be just a braggadocio who likes to pick fights for fun (if it is a true test of his skill, all the better).

Sources and Notes


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