SRD5:Knight NPC: Difference between revisions
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| | |feature1=Brave | ||
{{ | |flimit1= | ||
|fdesc1=The knight has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against being {{srd5lc|Frightened}}. | |||
|action1=Multiattack | |||
|alimit1= | |||
|adesc1=The knight makes two melee attacks. | |||
|action2=Greatsword | |||
|alimit2= | |||
|adesc2=''{{SRD5|Melee Weapon Attack}}:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 10 (2d6+1) {{srd5lc|Slashing}} damage. | |||
|action3=Heavy Crossbow | |||
|alimit3= | |||
|adesc3=''{{SRD5|Ranged Weapon Attack}}:'' +2 to hit, {{srd5lc|Range}} 100/400 ft., one target. ''Hit:'' 5 (1d10) {{srd5lc|Piercing}} damage. | |||
| | |action4=Leadership | ||
{{ | |alimit4={{SRD5|Recharge}}s after a {{SRD5|Rest|y}} | ||
|adesc4=For 1 {{srd5lc|Minute}}, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an {{srd5lc|Attack Roll}} or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is {{srd5lc|Incapacitated}}. | |||
|reaction1=Parry | |||
|rlimit1= | |||
|rdesc1=The knight adds 2 to its {{SRD5|AC}} against one {{srd5lc|Melee Attack}} that would hit it. To do so, the knight must see the attacker and be wielding a {{srd5lc|Melee Weapon}}. | |||
}} | }} | ||
Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are [[SRD5:Commoner NPC|commoners]]. | Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are [[SRD5:Commoner NPC|commoners]]. | ||
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==Sources== | ==Sources== | ||
* | * {{Cite Pub|SRD-OGL v5.1}} | ||
{{SRD5 Footer|Monster}} | {{SRD5 Footer|Monster}} | ||
{{5e Monster Data}} | |||
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Revision as of 13:14, 26 March 2020
See Knight (disambiguation)
| Knight (NPC) | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium Humanoid (Any Race), Any Alignment | ||||||||||||
| Armor Class: 18 (Plate) | ||||||||||||
| Hit Points: 52 (8d8+16) | ||||||||||||
| Speed: 30 ft. | ||||||||||||
| ||||||||||||
| Saving Throws: Con +4, Wisdom|Wis +2 | ||||||||||||
| Senses: passive perception 10 | ||||||||||||
| Languages: Any one language (usually Common) | ||||||||||||
| Challenge: 3 (700 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesBrave. The knight has advantage on saving throws against being frightened. ActionsMultiattack. The knight makes two melee attacks. ReactionsParry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon. |
Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners.
Sources
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