SRD5:Vampire: Difference between revisions
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'''Unofficial Description:''' A vampire appears as it did in life, although it usually has pale skin. | '''Unofficial Description:''' A vampire appears as it did in life, although it usually has pale skin. | ||
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==Sources== | ==Sources and Notes== | ||
* {{Cite Pub|SRD-OGL v5.1}} | |||
===Notes=== | |||
* {{Cite Pub|Monster Manual (5e)}} describes: | |||
** A vampire's lair (not described here). | |||
** Vampire Warriors (variant) | |||
** Vampire Spellcasters (variant) | |||
<references /> | <references /> | ||
{{SRD5 Footer|Monster}} | {{SRD5 Footer|Monster}} | ||
Revision as of 07:13, 4 April 2020

By Philip Burne-Jones [Public domain], via Wikimedia Commons
Image is not part of the SRD
| Vampire | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium Undead (Shapechangers, Vampires), Lawful Evil | ||||||||||||
| Armor Class: 16 (natural armor) | ||||||||||||
| Hit Points: 144 (17d8+68) | ||||||||||||
| Speed: 30 ft. | ||||||||||||
| ||||||||||||
| Saving Throws: Dex +9, Wis +7, Cha +9 | ||||||||||||
| Skills: Perception +7, Stealth +9 | ||||||||||||
| Damage Resistances: necrotic; bludgeoning, piercing and slashing from nonmagical attacks | ||||||||||||
| Senses: darkvision 120 ft., passive perception 17 | ||||||||||||
| Languages: the languages it knew in life | ||||||||||||
| Challenge: 13 (10,000 xp)Proficiency Bonus (PB): +5 | ||||||||||||
FeaturesShapechanger. If the vampire isn’t in sunlight or running water, it can use its action to polymorph into a Tiny Bat or a Medium cloud of mist, or back into its true form. While in bat form, the vampire can’t speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies. While in mist form, the vampire can’t take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature’s space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can’t pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from sunlight.
ActionsMultiattack (Vampire Form Only). The vampire makes two attacks, only one of which can be a bite attack. Each time the vampire or the vampire’s companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect. Legendary ActionsThe undead can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The undead regains spent legendary actions at the start of its turn. |
Unofficial Description: A vampire appears as it did in life, although it usually has pale skin.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast.
Notes
- Christopher Perkins, et. al.. Monster Manual (5e) (5e 2014) (2014-09-30). Wizards of the Coast. describes:
- A vampire's lair (not described here).
- Vampire Warriors (variant)
- Vampire Spellcasters (variant)
Back to Main Page → DnD → 5x → 5e (2014) → SRD5 → Monster
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Monster data +
Vampire (Sort Text: Vampire AAA Common 5e, Size: Medium, Type: Undead, Subtypes: Shapechanger • Vampire, Alignment: Lawful Evil, HP: 144, CR: 13, Features: Shapechanger • Legendary Resistance • Misty Escape • Regeneration • Spider Climb • Vampire Weakness • Multiattack • Unarmed Strike • Bite • Charm • Children of the Night, Legendary: Yes, Has Lair: Yes, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 • SRD-CC v5.1)