Template:5e Class Features: Difference between revisions

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(Created page with "<includeonly>As a {{{classname|}}}, you gain the following class features. ====Hit Points==== '''Hit Dice:''' {{#if:{{{hitdie|}}}|{{#if: {{{hdNum|}}}|{{{hdNum}}}d{{{hitdie}}}...")
 
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====Hit Points====
====Hit Points====
'''Hit Dice:''' {{#if:{{{hitdie|}}}|{{#if: {{{hdNum|}}}|{{{hdNum}}}d{{{hitdie}}}[[Hit Die::{{{hdNum}}}d{{{hitdie}}}| ]]|1d{{{hitdie|}}}{{#set: Hit Die=1d{{{hitdie}}}}}|}} per {{{classname|}}} level|!!Missing!!}}<br>
'''Hit Dice:''' {{#if:{{{hitdie|}}}|{{#if: {{{hdNum|}}}|{{{hdNum}}}d{{{hitdie}}}[[Hit Die::{{{hdNum}}}d{{{hitdie}}}| ]]|1d{{{hitdie|}}}[[Hit Die::1d{{{hitdie}}}| ]]|}} per {{{classname|}}} level|!!Missing!!}}<br>
'''Hit Points at 1st Level:''' {{#if: {{{hdNum|}}}|{{#expr: {{{hdNum}}} * {{{hitdie}}}}}|{{{hitdie}}}|}} + your {{ucfirst:{{{attribute|constitution}}}}} modifier<br>
'''Hit Points at 1st Level:''' {{#if: {{{hdNum|}}}|{{#expr: {{{hdNum}}} * {{{hitdie}}}}}|{{{hitdie}}}|}} + your {{ucfirst:{{{attribute|constitution}}}}} modifier<br>
'''Hit Points at Higher Levels:''' {{{hdNum|1}}}d{{{hitdie|}}} (or {{#expr: {{#if: {{{hdNum|}}}|{{#expr: {{{hdNum}}} * {{{hitdie}}}}}|{{{hitdie}}}|}} / 2 + 1}}) +  your {{#if: {{{attribute|}}}|{{ucfirst:{{{attribute}}}}}|Constitution}} modifier per {{{classname|}}} level after first
'''Hit Points at Higher Levels:''' {{{hdNum|1}}}d{{{hitdie|}}} (or {{#expr: {{#if: {{{hdNum|}}}|{{#expr: {{{hdNum}}} * {{{hitdie}}}}}|{{{hitdie}}}|}} / 2 + 1}}) +  your {{#if: {{{attribute|}}}|{{ucfirst:{{{attribute}}}}}|Constitution}} modifier per {{{classname|}}} level after first

Revision as of 17:45, 29 September 2019

Template documentation (for the above template, sometimes hidden or invisible)

Syntax

{{5e Class Features
|classname=
|sorttext=
|hdNum= <!-- blank, or number of HD if > 1 -->
|hitdie= <!-- 4 for d4, 6 for d6, 12 for d12-->
|attribute=<!-- changes hit point bonus from constitution to whatever is set here -->
|armorprofs=
|weaponprofs=
|toolprofs=
|saveprofs=
|skillprofs=
|skillnum=<!-- changes the default skill selection from "three" to whatever is listed here -->
|equipment=*
*
*
|prerequisites= <!--usually blank. If class has prerequisites, they go here--> 
|features= <!--feature list seperated by (, )-->
|subclasstitle= <!--i.e. Primal Path, Martial Archetype-->
|summary= <!--short summary of class-->
}}

Add'l Parameters

|canon= <!--blank, or true if canon-->
|hidden= <!--blank, used by sysops-->
|sidekick= <!--blank, or true if a sidekick class-->
|ua= <!--blank, yes if unearthed arcana-->

Example

{{5e Class Features
|classname=Foo
|sorttext=
|hitdie=8
|attribute= <!-- changes hit point bonus from constitution to whatever is set here -->
|armorprofs={{srd5lc|Light Armor}}
|weaponprofs={{srd5lc|Simple Weapon}}s
|toolprofs={{srd5lc|Thieves' Tools}}
|saveprofs=Dexterity, Intelligence
|skillprofs=Acrobatics, Arcane, Deception, Intimidation, 
|skillnum=<!-- changes the default skill selection from "three" to whatever is listed here -->
|equipment=* leather armor
* arcane focus
* simple weapon
|prerequisites= Lizardfolk only.<!--usually blank. If class has prerequisites, they go here-->
|features=Fooism, Fooishness, Barism
|subclasstitle=Barrister
|summary=Fake class 
}}

Produces

As a Foo, you gain the following class features.

Hit Points

Hit Dice: 1d8 per Foo level
Hit Points at 1st Level: 8 + your modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Foo level after first

Proficiencies

Armor: light armor
Weapons: simple weapons
Tools: thieves' tools
Saving Throws: Dexterity , Intelligence
Skills: Choose from Acrobatics, Arcana, Deception, Intimidation.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • leather armor
  • arcane focus
  • simple weapon

Prerequisites

Lizardfolk only.