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{{5e Monster | {{5e Monster | ||
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|name=Adult Ka Dragon | |name=Adult Ka Dragon | ||
|sorttext=Dragon Ka Adult | |sorttext=Dragon Ka Adult |
Latest revision as of 19:50, 11 April 2020
Ka Dragon
Rlyehable
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Adult Ka Dragon | ||||||||||||
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Huge Dragon (Ka Dragons), Any Alignment | ||||||||||||
Armor Class: 20 (natural armor) | ||||||||||||
Hit Points: 256 (19d12+133) | ||||||||||||
Speed: 40 ft., fly 80 ft. (hover), swim 40 ft. | ||||||||||||
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Saving Throws: Dex +9, Con +13, Wis +9, Cha +11 | ||||||||||||
Skills: Insight +8, Perception +14, Persuasion +13, Stealth +8 | ||||||||||||
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks. | ||||||||||||
Damage Immunity: matches breath weapons | ||||||||||||
Senses: blindsight 60 ft., darkvision 120 ft., passive perception 24 | ||||||||||||
Languages: Common, Draconic | ||||||||||||
Challenge: 20 (25,000 xp)Proficiency Bonus (PB): +6 | ||||||||||||
FeaturesAmphibious. The dragon can breathe air and water. ActionsMultiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form. Legendary ActionsThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn. |
Ka Dragon
Ka dragons are serpentine with four legs, a long tail, and barbals
Ka Breath Weapons
The Ka Dragon has two breath weapons. The GM can choose two or roll on the table twice:
d10 | Breath Weapon |
---|---|
1 | Acid Breath. The Dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one. |
2 | Cold Breath. The Dragon exhales an icy blast in a 60-foot cone. Each creature in that line must make a DC 21 Dexterity saving throw, taking 58 (13d8) cold damage on a failed save, or half as much damage on a successful one. |
3 | Fire Breath. The Dragon exhales fire in a 60-foot cone. Each creature in that line must make a DC 21 Dexterity saving throw, taking 66 (12d10) fire damage on a failed save, or half as much damage on a successful one. |
4 | Force Breath. The dragon exhales repulsion energy in a 90-foot line. Each creature in that area must succeed on a DC 21 Strength saving throw, taking 58 (13d8) force damage and is pushed 60 feet away from the dragon, or half as much damage (and is not pushed) on a successful one. |
5 | Lightning Breath. The Dragon exhales lightning in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one. |
6 | Necrotic Breath. The dragon exhales necrotic mist in a 60-foot cone. Each creature in that cone must make a DC 21 Constitution saving throw, taking 28 (8d6) necrotic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is also lowered by this amount. If the target is reduced to 0 hit points this way, it's hit point maximum becomes 1. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic. |
7 | Poison Breath. The dragon exhales poison gas in a 60-foot cone. Each creature in that cone must make a DC 21 Constitution saving throw, taking 56 (16d6) poison damage on a failed save, or half as much damage on a successful one. |
8 | Psychic Blast. The Dragon projects psychic energy in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 21 Wisdom saving throw, taking 66 (12d10) psychic damage on a failed save, or half as much damage on a successful one. |
9 | Radiant Beam. The Dragon exhales a radiant beam in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 54 (12d8) radiant damage on a failed save, or half as much damage on a successful one. Creatures that failed the save are also blinded for 1 minute. |
10 | Thunder Roar. The dragon expels vibrational energy in a 60-foot cone. Each creature in that cone must make a DC 21 Dexterity saving throw, taking 54 (12d8) thunder damage on a failed save, or half as much damage on a successful one. Creatures that failed the save are also deafened for 1 minute. This attack can be heard up to 800 feet away. |
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