SRD5:Sunbeam

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D&D 5.0e SRD5 OGL CC-BY ʰ 

Sunbeam is a spell in 5th edition.

5e Spell Sunbeam [SRD5 OGL/CC-BY] [1] [2]
6th-level evocation
Casting Time: 1 action
Range:  Self (60-foot line)
Components: V, S, M (a magnifying glass)
Duration: Concentration, up to 1 minute
Scales: No
Casters: Cleric, Druid, Sorcerer, Wizard

A beam of brilliant light flashes out from your hand in a 5-­foot-­wide, 60-­foot-­long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half [3] as much damage and isn’t blinded by this spell. Undead and oozes have disadvantage on this saving throw.

You can create a new line of radiance as your action on any turn until the spell ends.

For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-­foot radius and dim light for an additional 30 feet. This light is sunlight.

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY.
  2. casters list (Cleric) — Jeremy Crawford, et. al.. Tasha's Cauldron of Everything (5e) (2020-11-17). Wizards of the Coast. ISBN 9780786967025. p. 30.
  3. Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3.

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Spell data +

Spell Level School Casting Range VSM VC CC Casters Canon Sources
Sunbeam 6 Evocation Action Self (60-foot line) V S M Cleric Druid Sorcerer Wizard Yes SRD-OGL v5.1
SRD-OGL v5.1 Contrigubtions +

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