5e:Adult Yellow Dragon

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User Creation
Source: Rlyehable
Date Created: 2016.12.28
Status: Semi-finished


File:Hokusai Dragon.jpg
Yellow Dragon
Original File Name: Hokusai_Dragon.jpg
By: Katsushika Hokusai (葛飾北斎) [Public domain], via Wikimedia Commons
Image not part of the SRD
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Yellow Dragons are a rare Chromatic Dragon species.

Adult Yellow Dragon
Huge Dragon  (Chromatic Dragons), Chaotic Neutral
Armor Class: 24 (natural armor)
Hit Points: 195 (17d12+85)
Speed: 40 ft., fly 120 ft.
Str Dex Con Int Wis Cha
20 (+5) 23 (+6) 20 (+5) 18 (+4) 20 (+5) 18 (+4)
Saving Throws: Dex +11, Con +10, Wis +10, Cha +9
Skills: Perception +10, Stealth +11
Damage Immunity: radiant
Senses: blindsight 120 ft., darkvision 120 ft., passive perception 20
Languages: Common, Draconic
Challenge: 13 (10,000 xp)Proficiency Bonus (PB): +5
Dexterous. The dragon treats any melee attack as a finesse weapon attack.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. the dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 17 (2d10+6) piercing damage plus 4 (1d8) radiant damage.

Claw. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 13 (2d6+6) slashing damage.

Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8+6) bludgeoning damage.

Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

Radiant Breath (Recharge 5-6). The dragon exhales radiant beam in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) radiant damage on a failed save, or half as much damage on a successful one. Creatures that failed the save are also blinded for 1 minute.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6+6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.


Yellow dragons are fully described in the article 5e:Yellow Dragon.


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