SRD5:Lamia

Original File Name: Topsell-91.jpg
By Edward Topsell (c. 1572 – 1625) [Public domain], via Wikimedia Commons
Image not part of the SRD
| Lamia | ||||||||||||
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| Gargantuan Monstrosity , Chaotic Evil | ||||||||||||
| Armor Class: 13 (natural armor) | ||||||||||||
| Hit Points: 97 (13d10+26) | ||||||||||||
| Speed: 30 ft. | ||||||||||||
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| Skills: Deception +7, Insight +4, Stealth +3 | ||||||||||||
| Senses: darkvision 60 ft., passive perception 12 | ||||||||||||
| Languages: Abyssal, Common | ||||||||||||
| Challenge: 4 (1,100 xp)Proficiency Bonus (PB): +2 | ||||||||||||
| Innate Spellcasting. The lamia’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. At will: disguise self (any humanoid form), major image ActionsMultiattack. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch. Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10+3) slashing damage. Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage. Intoxicating Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks. |
Unofficial DescriptionD&D Lamia appear as a centaur-like creature with the body of a lion instead of a horse. |
| The material in this box is unofficial, and is not quoted from a SRD or published material. |
Sources
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