5e:Vesper Shadeson
Rlyehable
Vesper Shadeson (Individual) [1]
Lineage: Tiefling
Class: Rogue
CR: 8 (3,900)
Alignment: Chaotic Good
Affiliations:
Tags:
Vesper Shadeson (Individual) [1] | ||||||||||||
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Medium Humanoid (Tieflings), Chaotic Good | ||||||||||||
Armor Class: 18 (Studded Leather Armor) | ||||||||||||
Hit Points: 82 (11d8+33) | ||||||||||||
Speed: 30 ft. | ||||||||||||
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Saving Throws: Dex +8, Int +3 | ||||||||||||
Skills: Acrobatics +12, Insight +6, Investigation +3, Perception +9, Stealth +11, Survial +6 | ||||||||||||
Damage Resistances: Fire | ||||||||||||
Senses: Darkvision 60 ft., passive perception 16 | ||||||||||||
Languages: Common, Deep Speech, Infernal, Thieves' Cant | ||||||||||||
Challenge: 8 (3,900 xp)Proficiency Bonus (PB): +3 | ||||||||||||
FeaturesInfernal Legacy. Vesper is an innate spellcaster, using Charisma as the spellcasting ability. He can cast the following spells:
Monster Hunter Kit. Vesper carries a crowbar, a hammer, three wooden stakes, a holy symbol, a flask of holy water, a set of manacles, a steel mirror, a flask of oil, a tinderbox, and 3 torches.
Fancy Footwork. When Vesper makes an attack against a creature on his turn, the target creature cannot make an opportunity attack against him for the rest of his turn. ActionsRapier. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8+5) piercing damage. Bonus ActionsCunning Action. Vesper may use a bonus action to Dash, Disengage, or Hide. ReactionsUncanny Dodge. Vesper may use a reaction to reduce the damage from an attack made by a creature he can see. |
Vesper Shadeson's Description
Vesper is an 8th level Rogue (Swashbuckler). He is short and slim at 5' 1" tall. He usually wears a large brimmed hat and a cape (red on the inside, midnight blue on the outside). His is a Tiefling with black-blue skin, flaming red hair, and a long tail that ends in a spade shape.
Vesper's Backstory
Vesper grew up in a conclave of Tieflings. He was taught the virtues of a good life. He was content until he reached the age of ten. At ten he was struck with wanderlust and ran away from home. He headed for the closest town that he knew of. Outside the town he saw a cleric surrounded by the local militia demanding a "tax" from the cleric. Full of himself and self-righteous, he came to the aid of the cleric. Between him and the cleric, who was unexpectedly a cleric of War, soon defeated the guard. The cleric thanked Vespar and gifted him with a scimitar (taken from the faithless guards), a blessing of the war god, and some good advice to seek his fortune in a different town. Vespar took the advice to heart and headed for a different town. He soon found he had a talent for combat, and a heart for righting wrongs.
Vesper's Traits
Ideal. "I will always stand against what is wrong, if if the law does not support me."
Bond. "I will always remember the cleric and will do anything to support him or his church."
Flaw. Vesper prefers to do his good deeds with flair.
Sources and Notes
- user:Rlyehable Created: 2017-02-07. Licensed: CC-BY-SA. ↑ 1.0 1.1
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