DnD:3x/Barkskin

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Revision as of 11:34, 31 October 2023 by Rlyehable (talk | contribs) (Created page with "{{edition|Barkskin}} {{OGL Top}} {{3.5e Spell | name=Barkskin | school=Transmutation | lvl=Druid 2, Ranger 2, Plant 2 | comp=V, S, DF | casttime=1 standard action | range=Touch | tsea=t | subj=Living creature touched | dur=10 min./level | save=None | sr=Yes (harmless) }} ''Barkskin ''toughens a creature’s skin. The effect grants a +2 enhancement bonus to the creature’s existing natural armor bonus....")
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Barkskin exists in other D&D editions see:

Barkskin (disambiguation).


This material is published under the OGL
Barkskin
Transmutation
Level: Druid 2, Ranger 2, Plant 2
Components: V, S, DF
Casting time: 1 standard action
Range: Touch
Target: Living creature touched
Duration: 10 min./level
Saving Throw: None
Spell Resistance: Yes (harmless)

{{#if: ||1 standard action{{#if: Yes (harmless)|


Barkskin toughens a creature’s skin. The effect grants a +2 enhancement bonus to the creature’s existing natural armor bonus. This enhancement bonus increases by 1 for every three caster levels above 3rd, to a maximum of +5 at caster level 12th.

The enhancement bonus provided by barkskin stacks with the target’s natural armor bonus, but not with other enhancement bonuses to natural armor. A creature without natural armor has an effective natural armor bonus of +0.

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