5e:Sphinx/Lair Actions

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Sphinx's Lair

[1] A sphinx lairs in an ancient temple, sepulcher, or vault.

Lair Actions

[1] When fighting inside its lair, an sphinx can use lair actions. On initiative count 20 (losing initiative ties), the monstrosity takes a lair action to cause one of the following effects; the monstrosity can’t use the same effect two rounds in a row:

  • Alter Time (seconds)
  • Age or Rejuvenate Creature
  • Lair Time Shift
  • Plane Shift

Sources and Notes

  1. Christopher Perkins, et. al.. Monster Manual (5e) (5e 2014) (2014-09-30). Wizards of the Coast. p. 280. Licensed: © Wizards of the Coast (used under 'fair use' clause). (summarized)