SRD5:Adult Red Dragon
Adult Red Dragon | ||||||||||||
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Huge Dragon (Chromatic Dragons), Chaotic Evil | ||||||||||||
Armor Class: 19 (natural armor) | ||||||||||||
Hit Points: 256 (19d12+133) | ||||||||||||
Speed: 40 ft., climb 40 ft., fly 80 ft. | ||||||||||||
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Saving Throws: Dex +6, Con +13, Wis +7, Cha +11 | ||||||||||||
Skills: Perception +13, Stealth +6 | ||||||||||||
Damage Immunity: fire | ||||||||||||
Senses: blindsight 60 ft., darkvision 120 ft., passive perception 23 | ||||||||||||
Languages: Common, Draconic | ||||||||||||
Challenge: 17 (18,000 xp)Proficiency Bonus (PB): +6 | ||||||||||||
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
ActionsMultiattack. the dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10+8) piercing damage plus 7 (2d6) fire damage. Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6+8) slashing damage. Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8+8) bludgeoning damage. Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours. Fire Breath (Recharge 5-6). The dragon exhales acid in a 60-foot cone. Each creature in that cone must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one. Legendary ActionsThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn. Detect. The dragon makes a Wisdom (Perception) check. Tail Attack. The dragon makes a tail attack. Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6+8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. |
Sources
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