SRD5:Dragon Turtle
| Dragon Turtle | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Gargantuan Dragon , Neutral | ||||||||||||
| Armor Class: 20 (natural armor) | ||||||||||||
| Hit Points: 341 (22d20+110) | ||||||||||||
| Speed: 20 ft., swim 40 ft. | ||||||||||||
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| Saving Throws: Dex +6, Con +11, Wis +7 | ||||||||||||
| Damage Resistances: fire | ||||||||||||
| Senses: darkvision 120 ft., passive perception 11 | ||||||||||||
| Languages: Aquan, Draconic | ||||||||||||
| Challenge: 17 (18,000 xp)Proficiency Bonus (PB): +6 | ||||||||||||
Amphibious. The dragon turtle can breathe air and water.
ActionsMultiattack. The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks. Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12+7) piercing damage. Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8+7) slashing damage. Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12+7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone. Steam Breath (Recharge 5-6). The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn’t grant resistance against this damage. |
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