SRD5:Giant Spider
Giant Spider | ||||||||||||
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Large Beast (Spiders), Unaligned | ||||||||||||
Armor Class: 14 | ||||||||||||
Hit Points: 26 (4d10+4) | ||||||||||||
Speed: 30 ft., climb 30 ft. | ||||||||||||
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Skills: Stealth +7 | ||||||||||||
Senses: Blindsight 10 ft., darkvision 60 ft., passive perception 10 | ||||||||||||
Languages: — | ||||||||||||
Challenge: 1 (200 xp)Proficiency Bonus (PB): +2 | ||||||||||||
Spider Climb. The spider climb difficult surfaces, including upside down on celings, without needing to make an ability check.
Web Sense. While in contract with a web, the spider knows the exact location of any other creature in contact with the same web. Web Walker. The spider ignores movement restrictions caused by webbing. ActionsBite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way. Web (Recharge 5-6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one target. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage). |
To snare its prey, a giant spider spins elaborate webs or shoots sticky strands of webbing from its abdomen. Giant spiders are most commonly found underground, making their lairs on ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims.
Sources
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