Drilldown: 5e24 Eldritch Invocation
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5e24 Eldritch Invocation
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Agonizing Blast 5e24 (1) ·
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Devil's Sight 5e24 (1) ·
Devouring Blade 5e24 (1) ·
Eldritch Mind 5e24 (1) ·
Eldritch Smite 5e24 (1) ·
Eldritch Spear 5e24 (1) ·
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Gift of the Protectors 5e24 (1) ·
Investment of the Chain Master 5e24 (1) ·
Lessons of the First Ones 5e24 (1) ·
Lifedrinker 5e24 (1) ·
Mask of Many Faces 5e24 (1) ·
Master of Myriad Forms 5e24 (1) ·
Misty Visions 5e24 (1) ·
One with Shadows 5e24 (1) ·
Pact of the Blade 5e24 (1) ·
Pact of the Chain 5e24 (1) ·
Pact of the Tome 5e24 (1) ·
Repelling Blast 5e24 (1) ·
Thirsting Blade 5e24 (1) ·
Visions of Distant Realms 5e24 (1) ·
Whispers of the Grave 5e24 (1) ·
Witch Sight 5e24 (1)
None (18) ·
a Warlock [[5e24:Cantrip|Cantrip]] That Deals Damage (2) ·
a [[5e24:Warlock|Warlock]] [[5e24:Cantrip|Cantrip]] That Deals [[5e24:Damage|Damage]] via an [[5e24:Attack Roll|Attack Roll]] (1) ·
[[5e24:Pact of the Blade|Pact of the Blade]] Invocation (3) ·
[[5e24:Pact of the Chain|Pact of the Chain]] Invocation (1) ·
[[5e24:Pact of the Tome|Pact of the Tome]] Invocation (1) ·
[[5e24:Thirsting Blade|Thirsting Blade]] Invocation (1)
A new page appears in your [[5e24:Book of Shadows|Book of Shadows]] when you conjure it. With your permission, a [[5e24:Creature|creature]] can take an [[5e24:Action|action]] to write its name on that page, which can contain a number of names equal to your [[5e24:Charisma|Charisma]] [[5e24:Modifier| (1) ·
As a [[5e24:Bonus Action|Bonus Action]], you can conjure a pact weapon in your hand — a [[5e24:Simple|Simple]] or [[5e24:Martial|Martial]] [[5e24:Melee|Melee]] [[5e24:Weapon|weapon]] of your choice with which you bo (1) ·
Choose one of your known Warlock cantrips that deals damage. You can add your Charisma modifier to that spell’s damage rolls. (1) ·
Choose one of your known [[5e24:Warlock|Warlock]] [[5e24:Cantrip|cantrip]]s that deals [[5e24:Damage|damage]] and has a [[5e24:Range|range]] of 10+ feet. When you cast that spell, its range increases by a number of feet equal to 30 times your Warlock level (1) ·
Choose one of [[5e24:You|you]]r known [[5e24:Warlock|Warlock]] [[5e24:Cantrip|cantrip]]s that requires an [[5e24:Attack Roll|attack roll]]. When you hit a [[5e24:Large|Large]] or smaller [[5e24:Creature|creature]] with that cantrip, you can [[5e24:Push|push]] the creature up to 10 feet straight away (1) ·
Once per [[5e24:Turn|turn]] when you hit a [[5e24:Creature|creature]] with your [[5e24:Pact Weapon|pact weapon]], you can deal an extra 1d6 [[5e24:Necrotic|Necrotic]], [[5e24:Psychic|Psychic]], or [[5e24:Radiant|Radiant]] damage (your choice) to the creature, and you can expend one of your [[5e24:Hi (1) ·
Once per [[5e24:Turn|turn]] when you hit a [[5e24:Creature|creature]] with your [[5e24:Pact Weapon|pact weapon]], you can expend a [[5e24:Pact Magic|Pact Magic]] [[5e24:Spell|spell]] slot to deal an extra 1d8 [[5e24:Force|Force]] [[5e24:Damage|damage]] to the [[5e24:Target|target]], plus another 1d8 (1) ·
Stitching together strands of shadow, [[5e24:You|you]] conjure forth a book in your hand at the end of a [[5e24:Short Rest|Short]] and [[5e24:Long Rest|Long Rest]]. This Book of Shadows (you determine its appearan (1) ·
The [[5e24:Extra Attack|Extra Attack]] of your [[5e24:Thirsting Blade|Thirsting Blade]] invocation confers two extra attacks rather than one. (1) ·
When [[5e24:You|you]] cast ''[[5e24:Find Familiar|Find Familiar]]'', you infuse the summoned [[5e24:Familiar|familiar]] with a measure of your eldritch power, granting the [[5e24:Creature|creature]] the following benefits.
'''Aerial or Aquatic.''' The familiar gains either a [[5e24:Fly Speed|Fly Sp (1) ·
While [[5e24:You|you]]’re in an area of [[5e24:Dim Light|Dim Light]] or [[5e24:Darkness|Darkness]], you can cast ''[[5e24:Invisibility|Invisibility]]'' on yourself without expending a [[5e24:Spell Slot|spell slot]]. (1) ·
You gain the Extra Attack feature for your pact weapon only. With that feature, you can attack twice with the weapon instead of once when you take the Attack action on your turn. (1) ·
You have [[5e24:Advantage|Advantage]] on [[5e24:Constitution|Constitution]] [[5e24:Saving Throw|saving throw]]s that you make to maintain [[5e24:Concentration|Concentration]]. (1) ·
You have [[5e24:Truesight|Truesight]] with a [[5e24:Range|range]] of 30 feet. (1) ·
You learn the ''[[5e24:Find Familiar|Find Familiar]]'' [[5e24:Spell|spell]] and can cast it as a [[5e24:Magic|Magic]] action without expending a [[5e24:Spell Slot|spell slot]].
When you cast the spell, you choose one of the normal forms for your [[5e24:Familiar|familiar]] or one of the following sp (1) ·
[[5e24:You|You]] can breathe underwater, and you gain a [[5e24:Swim Speed|Swim Speed]] equal to your [[5e24:Speed|Speed]].
You can also cast ''[[5e24:Water Breathing|Water Breathing]]'' once without expending a [[5e24:Spell Slot|spell slot]]. You regain the ability to cast it in this way again when (1) ·
[[5e24:You|You]] can cast ''[[5e24:Alter Self|Alter Self]]'' without expending a [[5e24:Spell Slot|spell slot]]. (1) ·
[[5e24:You|You]] can cast ''[[5e24:Arcane Eye|Arcane Eye]]'' without expending a [[5e24:Spell Slot|spell slot]]. (1) ·
[[5e24:You|You]] can cast ''[[5e24:Disguise Self|Disguise Self]]'' without expending a [[5e24:Spell Slot|spell slot]]. (1) ·
[[5e24:You|You]] can cast ''[[5e24:False Life|False Life]]'' on yourself without expending a [[5e24:Spell Slot|spell slot]]. When you cast the [[5e24:Spell|spell]] with this feature, you don’t roll the die for the [[5e24:Temporary Hit Point|Temporary Hit Point]]s; you automatically get the highest (1) ·
[[5e24:You|You]] can cast ''[[5e24:Levitate|Levitate]]'' on yourself without expending a [[5e24:Spell Slot|spell slot]]. (1) ·
[[5e24:You|You]] can cast ''[[5e24:Mage Armor|Mage Armor]]'' on yourself without expending a [[5e24:Spell Slot|spell slot]]. (1) ·
[[5e24:You|You]] can cast ''[[5e24:Silent Image|Silent Image]]'' without expending a [[5e24:Spell Slot|spell slot]]. (1) ·
[[5e24:You|You]] can cast ''[[5e24:Speak with Dead|Speak with Dead]]'' without expending a [[5e24:Spell Slot|spell slot]]. (1) ·
[[5e24:You|You]] can see normally in [[5e24:Dim Light|Dim Light]] and [[5e24:Darkness|Darkness]] — both magical and nonmagical — within 120 feet of yourself. (1) ·
[[5e24:You|You]] can use a [[5e24:Bonus Action|Bonus Action]] to touch a willing [[5e24:Creature|creature]] and perceive through its senses until the end of your next [[5e24:Turn|turn]]. As long as the creature is on the same [[5e24:Plane|plane]] of existence as you, you can take a Bonus Action on s (1) ·
[[5e24:You|You]] have received knowledge from an elder entity of the multiverse, allowing you to gain one [[5e24:Origin Feat|Origin Feat]] of your choice. (1)
Showing below up to 27 results in range #1 to #27.
