| Wyldfolk Panther
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| Medium Fey (Fey, Great Cats, Wyldfolk), Unaligned
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| Armor Class: 12 (natural armor)
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| Hit Points: 13 (3d8)
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| Speed: 50 ft., climb 40 ft.
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| Skills: Perception +4, Stealth +6
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| Senses: passive perception 14
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| Languages: Sylvan
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| Challenge: 1/4 (50 xp)Proficiency Bonus (PB): +2
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Features
Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) slashing damage.
javelin. Melee or ranged weapon attack: +4 to hit, reach 5 ft. or range 30/120, one target. Hit: 5 (1d6+2) piercing damage.
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Sources
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Monster data +
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