5e:Kuo-toa Archpriest
| Kuo-toa Archpriest | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium Humanoid (Kuo-toa), Neutral Evil | ||||||||||||
| Armor Class: 13 (natural armor) | ||||||||||||
| Hit Points: 97 | ||||||||||||
| Speed: 30 ft., swim 30 ft. | ||||||||||||
| ||||||||||||
| Skills: Perception, Religion | ||||||||||||
| Senses: darkvision 120 ft., passive perception 19 | ||||||||||||
| Languages: Undercommon | ||||||||||||
| Challenge: 6 (2,300 xp)Proficiency Bonus (PB): +3 | ||||||||||||
FeaturesAmphibious. ActionsMultiattack. |
Unofficial Description: High priest of the Kuo-toa
Sources and Notes
- Christopher Perkins, et. al.. Monster Manual (5e) (5e) (2014-09-30). Wizards of the Coast. p. 200.
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Monster data +
Kuo-toa Archpriest (Sort Text: Kuo-toa Archpriest 5e, Size: Medium, Type: Humanoid, Subtypes: Kuo-toa, Alignment: Neutral Evil, HP: 97, CR: 6, Features: Amphibious • Otherworldly Perception • Slippery • Sunlight Sensitivity • Spellcasting • Multiattack • Scepter • Unarmed Strike, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Monster Manual (5e))
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