SRD5:Chill Touch
Chill Touch is a spell in 5th edition.
5e Spell
Chill Touch [SRD5 OGL/CC-BY] [1] [2]
Necromancy cantrip
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: 1 round
Scales: Yes
Casters: Arcane Trickster, Eldritch Knight, Sorcerer, Warlock, Wizard
You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can’t regain hit points until the start of your next turn. Until then, the hand clings to the target.
If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.
At Higher Levels. This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
- caster list (Arcane Trickster, Eldritch Knight) — Wizards RPG Team. Player's Handbook (5e) (5e) (2014-08-19). Wizards of the Coast. ISBN 9780786965601. p. 75, 98. ↑
Back to Main Page → DnD → 5x → 5e → SRD5 → Spells → Chill Touch
- Open Game Content
1,396 articles