SRD5:Gladiator NPC
See Gladiator (disambiguation)
| Gladiator (NPC) | ||||||||||||
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| Medium Humanoid (Any Race), Any Alignment | ||||||||||||
| Armor Class: 16 (Studded Leather, Shield) | ||||||||||||
| Hit Points: 112 (15d8+45) | ||||||||||||
| Speed: 30 ft. | ||||||||||||
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| Saving Throws: Str +7, Dex +5, Con +6 | ||||||||||||
| Skills: Athletics +10, Intimidation +5 | ||||||||||||
| Senses: passive perception 11 | ||||||||||||
| Languages: Any one language (usually Common) | ||||||||||||
| Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3 | ||||||||||||
| Brave. The gladiator has advantage on saving throws against being frightened.
Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack). ActionsMultiattack. The gladiator makes three melee attacks or two ranged attacks. Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6+4) piercing damage, or 13 (2d8+4) piercing damage if used with two hands to make a melee attack. Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4+4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. ReactionsParry. The gladiator adds 2 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon. |
Gladiators battle for the entertainment of the raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professioinal duelists who command huge fees but rarely fight to the death.
Sources
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