SRD5:Gnoll
< Monster

By LadyofHats (Own work) [CC0], via Wikimedia Commons
Public Domain Image
Image not part of the SRD
| Gnoll | ||||||||||||
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| Medium Humanoid (Gnolls), Chaotic Evil | ||||||||||||
| Armor Class: 15 (hide armor, shield) | ||||||||||||
| Hit Points: 22 (5d8) | ||||||||||||
| Speed: 30 | ||||||||||||
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| Senses: darkvision 60 ft., passive perception 10 | ||||||||||||
| Languages: Gnoll | ||||||||||||
| Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2 | ||||||||||||
Rampage.. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
ActionsBite.. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4+2) piercing damage. Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6+2) piercing damage, or 6 (1d8+2) using two hands to make a melee attack. Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8+1) piercing damage. |
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